https://bugs.kde.org/show_bug.cgi?id=494502
--- Comment #16 from bugreport...@gmail.com --- (In reply to Zamundaaa from comment #8) > (In reply to bugreports61 from comment #6) > > Is that something you need to fix in kwin or your vulkan hdr layer ? > The Vulkan layer is doing everything correctly, the only real place to fix > it would be the game that provides wrong data. We can detect this obvious > nonsense in KWin though and ignore it. > > > And why did it work in 6.1.5 and not in 6.2 anymore ? > In 6.1, HDR metadata was completely ignored, in 6.2 it's used to adapt the > image to the capabilities of your screen. One note in addition, for ghostwire tokyo i had even set the ingame option for max luminance to 1000 nits. Uploaded tiny tinas wonderlond in addition,same 10mil thing. -- You are receiving this mail because: You are watching all bug changes.