https://bugs.kde.org/show_bug.cgi?id=494502

--- Comment #16 from bugreport...@gmail.com ---
(In reply to Zamundaaa from comment #8)
> (In reply to bugreports61 from comment #6)
> > Is that something you need to fix in kwin or your vulkan hdr layer ?
> The Vulkan layer is doing everything correctly, the only real place to fix
> it would be the game that provides wrong data. We can detect this obvious
> nonsense in KWin though and ignore it.
> 
> > And why did it work  in 6.1.5 and not in 6.2 anymore ?
> In 6.1, HDR metadata was completely ignored, in 6.2 it's used to adapt the
> image to the capabilities of your screen.

One note in addition, for ghostwire tokyo i had even set the ingame option for
max luminance to 1000 nits.
Uploaded tiny tinas wonderlond in addition,same 10mil thing.

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to