https://bugs.kde.org/show_bug.cgi?id=494502
--- Comment #10 from bugreport...@gmail.com --- (In reply to Zamundaaa from comment #8) > (In reply to bugreports61 from comment #6) > > Is that something you need to fix in kwin or your vulkan hdr layer ? > The Vulkan layer is doing everything correctly, the only real place to fix > it would be the game that provides wrong data. We can detect this obvious > nonsense in KWin though and ignore it. > > > And why did it work in 6.1.5 and not in 6.2 anymore ? > In 6.1, HDR metadata was completely ignored, in 6.2 it's used to adapt the > image to the capabilities of your screen. Hi, many thx for the information. I was taking a look at the HDR Layer output of some other games in HDR. Those which do not have metadata in the log seem to work. Others like Gears 5 and Ghostwire Tokyo which have metadata in the log show the same mastering luminance of 10 million nits, for whatever reason. I attaches some logs for the games i have taken a look at. Br -- You are receiving this mail because: You are watching all bug changes.