https://bugs.kde.org/show_bug.cgi?id=494502

--- Comment #10 from bugreport...@gmail.com ---
(In reply to Zamundaaa from comment #8)
> (In reply to bugreports61 from comment #6)
> > Is that something you need to fix in kwin or your vulkan hdr layer ?
> The Vulkan layer is doing everything correctly, the only real place to fix
> it would be the game that provides wrong data. We can detect this obvious
> nonsense in KWin though and ignore it.
> 
> > And why did it work  in 6.1.5 and not in 6.2 anymore ?
> In 6.1, HDR metadata was completely ignored, in 6.2 it's used to adapt the
> image to the capabilities of your screen.

Hi,

many thx for the information.
I was taking a look at the HDR Layer output of some other games in HDR. Those
which do not have metadata in the log seem to work. Others like Gears 5 and
Ghostwire Tokyo which have metadata in the log show the same mastering
luminance of 10 million nits, for whatever reason.

I attaches some logs for the games i have taken a look at.

Br

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