https://bugs.kde.org/show_bug.cgi?id=494502

--- Comment #19 from bugreport...@gmail.com ---
(In reply to Zamundaaa from comment #17)
> (In reply to bugreports61 from comment #16)
> > One note in addition, for ghostwire tokyo i had even set the ingame option
> > for max luminance to 1000 nits.
> > Uploaded tiny tinas wonderlond in addition,same 10mil thing.
> I wouldn't trust most games to actually pass through the HDR metadata that
> you set up. Still, this is pretty odd.
> 
> Do you have a guide on how to set up Wine Wayland for a game on Steam? I
> know that Doom Eternal sets proper HDR metadata in gamescope:
> [Gamescope WSI] VkHdrMetadataEXT: display primaries:
>                                       r: 0.708 0.292
>                                       g: 0.17 0.797
>                                       b: 0.131 0.046
>                                       w: 0.3127 0.329
>                                   mastering luminance: min 1 nits, max 1000
> nits
>                                   maxContentLightLevel: 1000 nits
>                                   maxFrameAverageLightLevel: 500 nits
> 
> so I'd like to test that and debug if it also reports nonsense with that.
> Maybe there's still something broken in the Vulkan layer.

Good morning,

as promised i did some quick tests, find logfiles for the games for gamescope
attached (gears5, tiny tina and doom et).
In addition here is the link for wine/proton-tkg:
https://github.com/Frogging-Family/wine-tkg-git.
It is super handy to create your own proton and wine builds.

Br

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