https://bugs.kde.org/show_bug.cgi?id=494502
--- Comment #19 from bugreport...@gmail.com --- (In reply to Zamundaaa from comment #17) > (In reply to bugreports61 from comment #16) > > One note in addition, for ghostwire tokyo i had even set the ingame option > > for max luminance to 1000 nits. > > Uploaded tiny tinas wonderlond in addition,same 10mil thing. > I wouldn't trust most games to actually pass through the HDR metadata that > you set up. Still, this is pretty odd. > > Do you have a guide on how to set up Wine Wayland for a game on Steam? I > know that Doom Eternal sets proper HDR metadata in gamescope: > [Gamescope WSI] VkHdrMetadataEXT: display primaries: > r: 0.708 0.292 > g: 0.17 0.797 > b: 0.131 0.046 > w: 0.3127 0.329 > mastering luminance: min 1 nits, max 1000 > nits > maxContentLightLevel: 1000 nits > maxFrameAverageLightLevel: 500 nits > > so I'd like to test that and debug if it also reports nonsense with that. > Maybe there's still something broken in the Vulkan layer. Good morning, as promised i did some quick tests, find logfiles for the games for gamescope attached (gears5, tiny tina and doom et). In addition here is the link for wine/proton-tkg: https://github.com/Frogging-Family/wine-tkg-git. It is super handy to create your own proton and wine builds. Br -- You are receiving this mail because: You are watching all bug changes.