https://bugs.kde.org/show_bug.cgi?id=494502

--- Comment #8 from Zamundaaa <xaver.h...@gmail.com> ---
(In reply to bugreports61 from comment #6)
> Is that something you need to fix in kwin or your vulkan hdr layer ?
The Vulkan layer is doing everything correctly, the only real place to fix it
would be the game that provides wrong data. We can detect this obvious nonsense
in KWin though and ignore it.

> And why did it work  in 6.1.5 and not in 6.2 anymore ?
In 6.1, HDR metadata was completely ignored, in 6.2 it's used to adapt the
image to the capabilities of your screen.

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