Laurel Fan wrote:
> 
> It seems to me that the approach most of those
> get-girls-to-like-technology programs seems to be very oriented towards
> industry, ie they say "Look, computers are a good career, you can make
> lots of money"; they promote technology as work, not fun.  I'm not sure
> this works. 

Two female friends of mine. 

One is a hacker - she does it because she loves it. She isn't paid a hell 
of a lot, but that's because she owns a startup company. She's happy, if 
overworked.

The other is a professional - she does it because she can get paid a lot.
She's not really happy in her job, but won't move to a friendlier company
because they can't pay her enough.


Me, I'd rather be the first....


> On a completely different subject, what is a better, non-adversarial way
> of analyzing a design?  The whole "you point out problems and I'll tell
> you why they're not" thing seems to work pretty well for me...

I tend to get them to explain it to me, and I keep asking questions.
'how will this work', 'how will that work', 'what if X happens'.
So long as you give them thinking time and don't frustrate them
with too many questions too quickly, it seems to work well.



Jenn V. 
-- 
  "We're repairing the coolant loop of a nuclear fusion reactor. 
   This is women's work!"
                Helix, Freefall. http://www.purrsia.com/freefall/

Jenn Vesperman    [EMAIL PROTECTED]     http://www.simegen.com/~jenn

************
[EMAIL PROTECTED]   http://www.linuxchix.org

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