My bad.  I equated lack of discussion with lack of progress.  Sorry about that.

- eviljoel

On Mon, Mar 24, 2014 at 1:54 PM, Zachary <zach...@ioquake.org> wrote:
> On Mar 23, 2014, at 9:04 PM, eviljoel <joel.luellw...@linux.com> wrote:
>
> I've been putting some thought into this too.  I'm thinking it might be
> time for Zachary to pass the maintainer torch onto someone.  It has been
> some time since the last ioQuake3 release and it seems like he has
> consistently been busy with other things for some time now.
>
> ...
>
> Don't get me wrong.  Zachary did great work with this project.  But it
> is the nature of people for their interests to change.  Open source
> projects frequently start and end in this manner.
>
>
>
> There are a few issues holding up a release, but a lack of interest from me
> isn't one of them.
>
> If there weren't commits being made almost daily, I would see your point:
> https://github.com/ioquake/ioq3/commits/master
>
> Vincent had a good point about some PR's going stale, but those are being
> taken care of. Thanks to him for poking us.
>
> In order to ship a new release we need to behave more like a game from 2014.
> So, there is a new project on our github repository:
> https://github.com/ioquake/launch
>
> At Steam Dev Days I asked Valve about getting ioquake3 onto Steam directly
> and was told that we'd need the permission of id/Bethesda/Zenimax, which is
> unlikely. So, instead of getting onto Steam we need a Launcher similar to
> those used for modern downloadable games that aren't distributed on Steam.
>
>
>
> If you're interested in a more modern discussion system, since so few use
> this list anymore, please check out:
> http://community.ioquake.org/
>
> Thanks,
> Zachary
>
>
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