On Fri, Apr 20, 2012 at 2:51 PM, uwe koch <spiro...@gmx.net> wrote:
> On 20.04.2012 19:09, Matt Turner wrote:
>> On Fri, Apr 20, 2012 at 2:10 AM, Adam Gibson <lethalm...@gmail.com> wrote:
>>> Hi All,
>>>
>>> FYI - I have added a page on the wiki linking to a number academic
>>> articles and papers covering the Quake3 & ioQuake3 engines. Many of
>>> them give an overview of how the engine is organised and operated,
>>> others show applications of ioQuake3 to other disciplines.
>>>
>>> See: http://wiki.ioquake3.org/Academic_Articles
>>>
>>> Not every one of these is a goldmine, but it may assist new-comers
>>> when trying to wrap their heads around the engine, and how it works.
>>>
>>> Also the wiki page could probably do with some re-organisation.
>>>
>>> Regards,
>>>
>>> Adam
>> That's cool. Thanks for doing this.
>>
>> I don't see any papers about ray tracing though, and I know for a fact
>> that a guy used ioQuake3 a few years ago for a paper
>> (thesis/dissertation?) on ray tracing. I think someone posted a video
>> as well. If you can find these things, they'd be nice additions.
>>
>> Matt
>
> That's Daniel Pohl. The project was called Quake 3 Ray Traced (q3rt.de).
> He didn't use ioquake3 though.

No, that's not who I was thinking about, but interesting nonetheless.

I was thinking about Stephan Reiter. See
http://lists.ioquake.org/pipermail/ioquake3-ioquake.org/2008-April/002361.html

Matt
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