On Fri, Apr 20, 2012 at 2:51 PM, uwe koch <spiro...@gmx.net> wrote: > On 20.04.2012 19:09, Matt Turner wrote: >> On Fri, Apr 20, 2012 at 2:10 AM, Adam Gibson <lethalm...@gmail.com> wrote: >>> Hi All, >>> >>> FYI - I have added a page on the wiki linking to a number academic >>> articles and papers covering the Quake3 & ioQuake3 engines. Many of >>> them give an overview of how the engine is organised and operated, >>> others show applications of ioQuake3 to other disciplines. >>> >>> See: http://wiki.ioquake3.org/Academic_Articles >>> >>> Not every one of these is a goldmine, but it may assist new-comers >>> when trying to wrap their heads around the engine, and how it works. >>> >>> Also the wiki page could probably do with some re-organisation. >>> >>> Regards, >>> >>> Adam >> That's cool. Thanks for doing this. >> >> I don't see any papers about ray tracing though, and I know for a fact >> that a guy used ioQuake3 a few years ago for a paper >> (thesis/dissertation?) on ray tracing. I think someone posted a video >> as well. If you can find these things, they'd be nice additions. >> >> Matt > > That's Daniel Pohl. The project was called Quake 3 Ray Traced (q3rt.de). > He didn't use ioquake3 though.
No, that's not who I was thinking about, but interesting nonetheless. I was thinking about Stephan Reiter. See http://lists.ioquake.org/pipermail/ioquake3-ioquake.org/2008-April/002361.html Matt _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.