On 20.04.2012 19:09, Matt Turner wrote:
> On Fri, Apr 20, 2012 at 2:10 AM, Adam Gibson <lethalm...@gmail.com> wrote:
>> Hi All,
>>
>> FYI - I have added a page on the wiki linking to a number academic
>> articles and papers covering the Quake3 & ioQuake3 engines. Many of
>> them give an overview of how the engine is organised and operated,
>> others show applications of ioQuake3 to other disciplines.
>>
>> See: http://wiki.ioquake3.org/Academic_Articles
>>
>> Not every one of these is a goldmine, but it may assist new-comers
>> when trying to wrap their heads around the engine, and how it works.
>>
>> Also the wiki page could probably do with some re-organisation.
>>
>> Regards,
>>
>> Adam
> That's cool. Thanks for doing this.
>
> I don't see any papers about ray tracing though, and I know for a fact
> that a guy used ioQuake3 a few years ago for a paper
> (thesis/dissertation?) on ray tracing. I think someone posted a video
> as well. If you can find these things, they'd be nice additions.
>
> Matt

That's Daniel Pohl. The project was called Quake 3 Ray Traced (q3rt.de).
He didn't use ioquake3 though.
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