On 20.04.2012 19:09, Matt Turner wrote: > On Fri, Apr 20, 2012 at 2:10 AM, Adam Gibson <lethalm...@gmail.com> wrote: >> Hi All, >> >> FYI - I have added a page on the wiki linking to a number academic >> articles and papers covering the Quake3 & ioQuake3 engines. Many of >> them give an overview of how the engine is organised and operated, >> others show applications of ioQuake3 to other disciplines. >> >> See: http://wiki.ioquake3.org/Academic_Articles >> >> Not every one of these is a goldmine, but it may assist new-comers >> when trying to wrap their heads around the engine, and how it works. >> >> Also the wiki page could probably do with some re-organisation. >> >> Regards, >> >> Adam > That's cool. Thanks for doing this. > > I don't see any papers about ray tracing though, and I know for a fact > that a guy used ioQuake3 a few years ago for a paper > (thesis/dissertation?) on ray tracing. I think someone posted a video > as well. If you can find these things, they'd be nice additions. > > Matt
That's Daniel Pohl. The project was called Quake 3 Ray Traced (q3rt.de). He didn't use ioquake3 though. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.