Thank's a lot for making this page, this is a very nice move!
lrq3000

Le 20 avril 2012 14:30, eviljoel <evilj...@linux.com> a écrit :

> Hello Adam,
>
> I'll probably look over them shortly as I am trying to understand Id's
> engines better.
>
> Thanks,
> eviljoel
>
>
> On Fri, Apr 20, 2012 at 6:33 AM, Tei <oscar.vi...@gmail.com> wrote:
> > Sweet... this is a resource that be usefull to point people in the
> > right direction wen come here to the list to ask these questions.
> >
> > Also, I hope the quake engine continued favoured wen people pick a
> > engine to do experimental stuff. Is great to read articles about
> > Quake3 raytracing, and stuff like that.
> >
> > Thanks Adam :D
> >
> > On 20 April 2012 08:10, Adam Gibson <lethalm...@gmail.com> wrote:
> >> Hi All,
> >>
> >> FYI - I have added a page on the wiki linking to a number academic
> >> articles and papers covering the Quake3 & ioQuake3 engines. Many of
> >> them give an overview of how the engine is organised and operated,
> >> others show applications of ioQuake3 to other disciplines.
> >>
> >> See: http://wiki.ioquake3.org/Academic_Articles
> >>
> >> Not every one of these is a goldmine, but it may assist new-comers
> >> when trying to wrap their heads around the engine, and how it works.
> >>
> >> Also the wiki page could probably do with some re-organisation.
> >>
> >> Regards,
> >>
> >> Adam
> >
> > --
> > --
> > ℱin del ℳensaje.
> > _______________________________________________
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> > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> > By sending this message I agree to love ioquake3 and libsdl.
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>
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