2016-09-04 14:10 GMT+02:00 Michał Brzuchalski <mic...@brzuchalski.com>:
> > > 2016-09-04 10:55 GMT+02:00 Fleshgrinder <p...@fleshgrinder.com>: > >> Hi Chris! >> >> On 9/3/2016 5:00 PM, Chris Riley wrote: >> > - Properties can be declared immutable. Immutable properties may only be >> > changed under two circumstances: a) In the objects constructor b) If >> they >> > are null (This enables setter injection if required) >> > >> >> The constraint b) would make the object mutable and defeat the purpose >> of the immutable modifier since any property could change at any time if >> it was NULL at the beginning. Requiring syncing in concurrent >> environments. >> >> On 9/3/2016 5:00 PM, Chris Riley wrote: >> > - Arrays assigned to immutable properties would not be possible to >> change >> > >> >> Array support would definitely be very nice. I mean, we have constant >> arrays already, hence, it is possible. >> >> On 9/3/2016 5:00 PM, Chris Riley wrote: >> > - Objects assigned to immutable properties would be possible to change, >> so >> > long as the same object remained assigned to the property. >> > >> >> This would once more lead to mutability and the constraint of >> immutability would be violated. >> >> On 9/3/2016 5:00 PM, Chris Riley wrote: >> > From a developer adoption point of view, I think these two points are >> > important to making immutable classes generally useful. Without 1, it >> will >> > be a nuisance to use 3rd party libraries esp those which retain >> > compatibility for PHP < 7.2. Without 2 you block the ability to use >> setter >> > injection, which I personally would be in favour of if it meant that >> devs >> > stopped using it - it wouldn't - they would simply not use immutable >> > classes, loosing the benefits thereof. >> > >> >> The adoption of the feature will be halted until 7.2 is widely available >> in bigger projects. That is most certainly right. However, we should aim >> for the best, most useful, and future proof solution and not towards the >> one that's adopted very fast but lacks some important constraints. >> Having truly immutable objects is required in concurrent scenarios and >> such scenarios are in the future for PHP and not in the past. >> >> Regarding setter injection: I do not see the need for it at all in the >> context of immutable objects. In the end we are talking about value >> objects here and they should not have any optional dependencies. Maybe >> you could come up with a use case to illustrate the need? >> >> On 9/3/2016 5:00 PM, Chris Riley wrote: >> > Dealing with the clone issue some of my ideas since then were: >> > >> > - Seal/Unseal (As per Larry's suggestion) >> > - Parameters to __clone; in this instance the clone method would be >> allowed >> > to change properties of the object as well as the constructor. This >> feels >> > like it may breach the principal of least surprise as cloning an object >> no >> > longer guarantees an exact copy. >> > - A new magic method __mutate($property, $newvalue) called instead of a >> > fatal error when a property is changed. This probably lays too many >> traps >> > for developers for it to be a good idea. >> > - Implicitly returning a new object whenever a property is changed. >> Similar >> > reservations to the above. >> > - A new magic method __with($newInstance, $args) and a keyword with >> that is >> > used in place of clone eg $x = $y with ($arg1, $arg2); in this instance, >> > __with receives a clone of $y (after calling __clone) and an array >> [$arg1, >> > $arg2] the with magic method is allowed to mutate $newInstance and must >> > return it. This is currently my favoured solution >> > >> >> How does one know which property is to be mutated in the __with method? >> You should also not underestimate the performance hit and the branching >> since you only want to change the properties that changed based on the >> data from the passed array. >> >> I have a third proposal after giving this some more thought. Inspired by >> Rust's approach to mark mutation explicitly. >> >> final immutable class ValueObject { >> >> public $value; >> >> public mutator [function] withValue($clone, $value): static { >> $clone->value = $value; >> } >> >> } >> >> > Providing `mutator` | `mut` keyword as method modifier sounds liek a good > idea, > althought passing `$clone` parameter as first additional param could break > method declaration and would be misleading. > > Assuming mutator method is designed to return mutated clone of immutable > object > having `$clone` variable could be handled internally without breaking > method declaration. > > Such variable could be unlocked while in mutator method and locked on > return. > I was thinking about additional check if such mutator returns `$clone` but > not `$this` > but I don't see the need of it - assuming there is no what to change in > some > circumstances ther would be also possible to return `$this`. > > The return type declaration `self` could increase readability, but should > not be required, > as some developers doesn't already use return types. > It could look like in this gist https://gist.github.com/brzuchal/e7b721e22a19cca42ec0d1f597a23baf > > >> A mutator function always receives the mutable clone as first argument >> and always returns that one. Users can have a return but they must >> return the clone (hence the static return type declaration). >> >> $vo1 = new ValueObject(1); >> $vo2 = $vo1->withValue(2); >> >> Calls are of course without the clone as it is handled by the engine. >> There is no special branching necessary and no performance hit at all >> while the logic is kept in the place where it is required. >> >> -- >> Richard "Fleshgrinder" Fussenegger >> >> > > > -- > regards / pozdrawiam, > -- > Michał Brzuchalski > brzuchalski.com > -- regards / pozdrawiam, -- Michał Brzuchalski brzuchalski.com