2016-09-04 10:55 GMT+02:00 Fleshgrinder <p...@fleshgrinder.com>: > Hi Chris! > > On 9/3/2016 5:00 PM, Chris Riley wrote: > > - Properties can be declared immutable. Immutable properties may only be > > changed under two circumstances: a) In the objects constructor b) If they > > are null (This enables setter injection if required) > > > > The constraint b) would make the object mutable and defeat the purpose > of the immutable modifier since any property could change at any time if > it was NULL at the beginning. Requiring syncing in concurrent environments. > > On 9/3/2016 5:00 PM, Chris Riley wrote: > > - Arrays assigned to immutable properties would not be possible to change > > > > Array support would definitely be very nice. I mean, we have constant > arrays already, hence, it is possible. > > On 9/3/2016 5:00 PM, Chris Riley wrote: > > - Objects assigned to immutable properties would be possible to change, > so > > long as the same object remained assigned to the property. > > > > This would once more lead to mutability and the constraint of > immutability would be violated. > > On 9/3/2016 5:00 PM, Chris Riley wrote: > > From a developer adoption point of view, I think these two points are > > important to making immutable classes generally useful. Without 1, it > will > > be a nuisance to use 3rd party libraries esp those which retain > > compatibility for PHP < 7.2. Without 2 you block the ability to use > setter > > injection, which I personally would be in favour of if it meant that devs > > stopped using it - it wouldn't - they would simply not use immutable > > classes, loosing the benefits thereof. > > > > The adoption of the feature will be halted until 7.2 is widely available > in bigger projects. That is most certainly right. However, we should aim > for the best, most useful, and future proof solution and not towards the > one that's adopted very fast but lacks some important constraints. > Having truly immutable objects is required in concurrent scenarios and > such scenarios are in the future for PHP and not in the past. > > Regarding setter injection: I do not see the need for it at all in the > context of immutable objects. In the end we are talking about value > objects here and they should not have any optional dependencies. Maybe > you could come up with a use case to illustrate the need? > > On 9/3/2016 5:00 PM, Chris Riley wrote: > > Dealing with the clone issue some of my ideas since then were: > > > > - Seal/Unseal (As per Larry's suggestion) > > - Parameters to __clone; in this instance the clone method would be > allowed > > to change properties of the object as well as the constructor. This feels > > like it may breach the principal of least surprise as cloning an object > no > > longer guarantees an exact copy. > > - A new magic method __mutate($property, $newvalue) called instead of a > > fatal error when a property is changed. This probably lays too many traps > > for developers for it to be a good idea. > > - Implicitly returning a new object whenever a property is changed. > Similar > > reservations to the above. > > - A new magic method __with($newInstance, $args) and a keyword with that > is > > used in place of clone eg $x = $y with ($arg1, $arg2); in this instance, > > __with receives a clone of $y (after calling __clone) and an array > [$arg1, > > $arg2] the with magic method is allowed to mutate $newInstance and must > > return it. This is currently my favoured solution > > > > How does one know which property is to be mutated in the __with method? > You should also not underestimate the performance hit and the branching > since you only want to change the properties that changed based on the > data from the passed array. > > I have a third proposal after giving this some more thought. Inspired by > Rust's approach to mark mutation explicitly. > > final immutable class ValueObject { > > public $value; > > public mutator [function] withValue($clone, $value): static { > $clone->value = $value; > } > > } > > Providing `mutator` | `mut` keyword as method modifier sounds liek a good idea, althought passing `$clone` parameter as first additional param could break method declaration and would be misleading.
Assuming mutator method is designed to return mutated clone of immutable object having `$clone` variable could be handled internally without breaking method declaration. Such variable could be unlocked while in mutator method and locked on return. I was thinking about additional check if such mutator returns `$clone` but not `$this` but I don't see the need of it - assuming there is no what to change in some circumstances ther would be also possible to return `$this`. The return type declaration `self` could increase readability, but should not be required, as some developers doesn't already use return types. > A mutator function always receives the mutable clone as first argument > and always returns that one. Users can have a return but they must > return the clone (hence the static return type declaration). > > $vo1 = new ValueObject(1); > $vo2 = $vo1->withValue(2); > > Calls are of course without the clone as it is handled by the engine. > There is no special branching necessary and no performance hit at all > while the logic is kept in the place where it is required. > > -- > Richard "Fleshgrinder" Fussenegger > > -- regards / pozdrawiam, -- Michał Brzuchalski brzuchalski.com