Based on the stats of sourcemod, current sourcemod tf2 servers did go from 
~10.000 community servers in 2013 down do ~5.000. I guess one of the reasons 
may be how Valve handles these kinds of things nowadays.

Why are we actually excluded from these events in recent years? I never really 
understood that, does anyone have an idea what it might be?

----- Original Message -----
From: Robert Paulson <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Date: Fri, 21 Oct 2016 13:49:02 -0700
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> I found it really funny that people were celebrating on the meet your match
> update when they segregated community servers into their own ghetto again.
> 
> It was the custom server tab version 2, except they were successful this
> time because you were all being irrational Valve fanboys and claiming that
> community servers were saved again.
> 
> Now community servers are 100% blocked from "quickplay" (casual mode), and
> they chucked to the bottom of the GUI. Community servers have never been
> deader.
> 
> Why would you expect Valve to give community servers anything given what
> they've been doing for the past 3-4 years?
> 
> >
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to