Based on the stats of sourcemod, current sourcemod tf2 servers did go from ~10.000 community servers in 2013 down do ~5.000. I guess one of the reasons may be how Valve handles these kinds of things nowadays.
Why are we actually excluded from these events in recent years? I never really understood that, does anyone have an idea what it might be? ----- Original Message ----- From: Robert Paulson <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Date: Fri, 21 Oct 2016 13:49:02 -0700 Subject: Re: [hlds] Mandatory Team Fortress 2 update released > I found it really funny that people were celebrating on the meet your match > update when they segregated community servers into their own ghetto again. > > It was the custom server tab version 2, except they were successful this > time because you were all being irrational Valve fanboys and claiming that > community servers were saved again. > > Now community servers are 100% blocked from "quickplay" (casual mode), and > they chucked to the bottom of the GUI. Community servers have never been > deader. > > Why would you expect Valve to give community servers anything given what > they've been doing for the past 3-4 years? > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

