Build 5945 has a win build for anyone needing it On Wed, Oct 12, 2016 at 10:03 PM, William Pickard <[email protected]> wrote:
> Just to let people know, Dr!fter just pushed 2 commits to update SM > gamedata for TF2. > > On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith <[email protected]> > wrote: > > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3651233. > > > > -Eric > > > > -------------------------------------------------- > > > > - Players will now be randomly selected to participate in a survey at > the end of Casual and Competitive matches > > - Ongoing improvements to the matchmaking backend to improve match > quality and reduce wait times > > - Fixed air-blasts sometimes sending deflected projectiles in random > directions when the Pyro is close to enemy players > > - Fixed a case where players joining community bootcamp servers via the > server-browser could not select a team > > - Reduced the rate at which players can earn bonus points for > extinguishing teammates > > - Fixed a case where players could use the Halloween teleport spell to > get outside the map > > - Updated the localization files > > - Community requests > > - Fixed Merasmus not being stunned by bomb-head players on > community Halloween maps > > - Added the ability for community Halloween maps to call a truce > during a Monoculus or Merasmus fight > > - Can be set via the game rules entity using the > SetMapForcedTruceDuringBossFight input > > - Fixed energy weapons not hitting pumpkin bombs, Merasmus > props, and RD robots > > - Mann vs. Machine update > > - Fixed the Sentry Buster sound being orphaned if the Sentry > Buster detonates while invulnerable > > - Fixed zombies not using the correct skin in Ghost Town > > - Updated cp_snakewater_final1 > > - Changes based on community feedback > > - Updated pl_millstone_event > > - Updated bot navigation file, bots now use all routes, won't > get stuck so easily and are smarter > > - Fixed woodpile spot where HHH could get stuck > > - Improved clipping on wood piles > > - Fixed missing rooftop texture > > - Fixed a few props flashing at certain angles > > - Fixed a spot in the last area where you could place stickies > underground > > - Fixed Monoculus not getting stunned when hit by players > exiting purgatory > > - Updated cp_sunshine > > - Blockbulleted spiral staircase on the back of second > > - Added medium ammo to mid near choke > > - Removed clipping over wooden arch going into second from valley > > - Reduced the size of the wooden arch > > - Blockbulleted a few undersides of staircases on last that > could catch projectiles > > - Removed a ladder on last > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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