Unless you guys are abusing quickplay on your custom gamemode servers
I don't see a problem
On Fri, May 13, 2016 at 4:12 PM, A Fearts <[email protected]
<mailto:[email protected]>> wrote:
Maybe it isn't a worry for you if you are running completely
vanilla quick play servers. However, for someone like myself who
runs custom game modes it's very troubling. For example if they
start banning TF2Items based plugins or custom player skins. If
you saw what happened in CS:GO with the mass bans there then you
would be concerned also.
On Fri, May 13, 2016 at 4:03 PM, Chase McIntyre
<[email protected]> wrote:
How does this worry you? What exactly is your argument?
On Fri, May 13, 2016 at 4:00 PM, A Fearts
<[email protected]> wrote:
Makes me very worried. If you saw how they were handling
bans on "bad" accounts in CS:GO you would be worried too.
On Fri, May 13, 2016 at 3:53 PM, 1nsane
<[email protected]> wrote:
This sounds promising :)
On May 13, 2016 3:51 PM, "John Schoenick"
<[email protected]> wrote:
Hey everyone,
I wanted to give a heads-up about some upcoming
changes to the way server accounts work in TF.
In an future update, we are going to be
introducing features that will only be available
to game servers that have a registered game
server SteamID, via the Game Server Login Token
(GSLT) system. This system has existed for some
time, but is currently only used in TF for
persistent favouriting in the server browser. It
has also gained some more restrictions recently
that you should be aware of.
- Game server accounts are tied to an owning
Steam user account
- This Steam account must not be currently
community banned or locked.
- This Steam account must not be limited
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
- This Steam account must have a qualifying
registered phone
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
- Game servers that violate the community
guidelines for the game they are hosting may have
their access suspended or revoked.
- Game server account suspensions or bans also
apply to *all* other game servers tied to said
Steam user
More info and management tools are here:
https://steamcommunity.com/dev/managegameservers
For TF specifically, being free-to-play, access
to some upcoming features may eventually depend
on the qualifications the owning Steam user
account. So, while creating dedicated individual
user accounts to own individual game servers is
possible, it may lead to an increased burden in
the future. We recommend game server accounts be
registered to the Steam account of the acting
server owner -- GSPs should require clients to
provide their own tokens.
This change will allow us to have a greater level
of confidence in game servers, by making it
easier to revoke access for bad actors and better
tying game servers to their owners. The
increased persistence gives us many more
opportunities to assign trust to community
servers, and to provide them access to features
that would otherwise be too open for abuse. It
also provides a much better mechanism for dealing
with abuse than the current IP-ban system that is
both less effective and more painful for server
providers that share IPs between clients.
We will have more information once we are ready
to begin rolling out these features, but I wanted
to send this heads up such that current admins
and server providers can look into integrating
this support into their setups.
Let me know if you have any questions or concerns
and I will try to address them,
- Neph
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