While I'd like to confidently say that there's nothing to be worried about, I think we all need an official response on how custom modes should be handled so that we can put this to rest quickly, and stop any doubts from spreading.
I just hope that Valve doesn't pull something really stupid with this.

On 13/05/2016 21:21, Ross Bemrose wrote:

Do I need to point out that in CS:GO, your server doesn't show up in the server browser if you don't have a GSLT?

So yes, there are reasons to be concerned.

On 5/13/2016 4:16 PM, N-Gon wrote:
Unless you guys are abusing quickplay on your custom gamemode servers I don't see a problem

On Fri, May 13, 2016 at 4:12 PM, A Fearts <[email protected] <mailto:[email protected]>> wrote:

    Maybe it isn't a worry for you if you are running completely
    vanilla quick play servers. However, for someone like myself who
    runs custom game modes it's very troubling. For example if they
    start banning TF2Items based plugins or custom player skins. If
    you saw what happened in CS:GO with the mass bans there then you
    would be concerned also.

    On Fri, May 13, 2016 at 4:03 PM, Chase McIntyre
    <[email protected]> wrote:

        How does this worry you? What exactly is your argument?

        On Fri, May 13, 2016 at 4:00 PM, A Fearts
        <[email protected]> wrote:

            Makes me very worried. If you saw how they were handling
            bans on "bad" accounts in CS:GO you would be worried too.

            On Fri, May 13, 2016 at 3:53 PM, 1nsane
            <[email protected]> wrote:

                This sounds promising :)

                On May 13, 2016 3:51 PM, "John Schoenick"
                <[email protected]> wrote:

                    Hey everyone,

                    I wanted to give a heads-up about some upcoming
                    changes to the way server accounts work in TF.

                    In an future update, we are going to be
                    introducing features that will only be available
                    to game servers that have a registered game
                    server SteamID, via the Game Server Login Token
                    (GSLT) system. This system has existed for some
                    time, but is currently only used in TF for
                    persistent favouriting in the server browser. It
                    has also gained some more restrictions recently
                    that you should be aware of.

                    - Game server accounts are tied to an owning
                    Steam user account
                    - This Steam account must not be currently
                    community banned or locked.
                    - This Steam account must not be limited
                    
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
                    - This Steam account must have a qualifying
                    registered phone
                    
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
                    - Game servers that violate the community
                    guidelines for the game they are hosting may have
                    their access suspended or revoked.
                    - Game server account suspensions or bans also
                    apply to *all* other game servers tied to said
                    Steam user

                    More info and management tools are here:
                    https://steamcommunity.com/dev/managegameservers

                    For TF specifically, being free-to-play, access
                    to some upcoming features may eventually depend
                    on the qualifications the owning Steam user
                    account.  So, while creating dedicated individual
                    user accounts to own individual game servers is
                    possible, it may lead to an increased burden in
                    the future.  We recommend game server accounts be
                    registered to the Steam account of the acting
                    server owner -- GSPs should require clients to
                    provide their own tokens.

                    This change will allow us to have a greater level
                    of confidence in game servers, by making it
                    easier to revoke access for bad actors and better
                    tying game servers to their owners.  The
                    increased persistence gives us many more
                    opportunities to assign trust to community
                    servers, and to provide them access to features
                    that would otherwise be too open for abuse.  It
                    also provides a much better mechanism for dealing
                    with abuse than the current IP-ban system that is
                    both less effective and more painful for server
                    providers that share IPs between clients.

                    We will have more information once we are ready
                    to begin rolling out these features, but I wanted
                    to send this heads up such that current admins
                    and server providers can look into integrating
                    this support into their setups.

                    Let me know if you have any questions or concerns
                    and I will try to address them,
                    - Neph

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