While spoofing ownership of econ items remains against community rules,
TF has a client-side system to mitigate this and it is not currently a
widespread issue.  We are not currently planning on adding any new
restrictions on custom gamemodes etc..


*From:* A Fearts
*Sent:* Friday, May 13, 2016 1:12PM
*To:* Half-life Dedicated Win32 Server Mailing List
*Subject:* Re: [hlds] TF2 - Upcoming game server account requirements


Maybe it isn't a worry for you if you are running completely vanilla
quick play servers. However, for someone like myself who runs custom
game modes it's very troubling. For example if they start banning
TF2Items based plugins or custom player skins. If you saw what happened
in CS:GO with the mass bans there then you would be concerned also.

On Fri, May 13, 2016 at 4:03 PM, Chase McIntyre
<[email protected] <mailto:[email protected]>> wrote:

    How does this worry you? What exactly is your argument?

    On Fri, May 13, 2016 at 4:00 PM, A Fearts <[email protected]
    <mailto:[email protected]>> wrote:

        Makes me very worried. If you saw how they were handling bans on
        "bad" accounts in CS:GO you would be worried too.

        On Fri, May 13, 2016 at 3:53 PM, 1nsane <[email protected]
        <mailto:[email protected]>> wrote:

            This sounds promising :)

            On May 13, 2016 3:51 PM, "John Schoenick"
            <[email protected] <mailto:[email protected]>>
            wrote:

                Hey everyone,

                I wanted to give a heads-up about some upcoming changes
                to the way server accounts work in TF.

                In an future update, we are going to be introducing
                features that will only be available to game servers
                that have a registered game server SteamID, via the Game
                Server Login Token (GSLT) system.  This system has
                existed for some time, but is currently only used in TF
                for persistent favouriting in the server browser.  It
                has also gained some more restrictions recently that you
                should be aware of.

                - Game server accounts are tied to an owning Steam user
                account
                - This Steam account must not be currently community
                banned or locked.
                - This Steam account must not be limited
                
<https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
                - This Steam account must have a qualifying registered
                phone
                
<https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>.
                - Game servers that violate the community guidelines for
                the game they are hosting may have their access
                suspended or revoked.
                - Game server account suspensions or bans also apply to
                *all* other game servers tied to said Steam user

                More info and management tools are here:
                https://steamcommunity.com/dev/managegameservers

                For TF specifically, being free-to-play, access to some
                upcoming features may eventually depend on the
                qualifications the owning Steam user account.  So, while
                creating dedicated individual user accounts to own
                individual game servers is possible, it may lead to an
                increased burden in the future.  We recommend game
                server accounts be registered to the Steam account of
                the acting server owner -- GSPs should require clients
                to provide their own tokens.

                This change will allow us to have a greater level of
                confidence in game servers, by making it easier to
                revoke access for bad actors and better tying game
                servers to their owners.  The increased persistence
                gives us many more opportunities to assign trust to
                community servers, and to provide them access to
                features that would otherwise be too open for abuse.  It
                also provides a much better mechanism for dealing with
                abuse than the current IP-ban system that is both less
                effective and more painful for server providers that
                share IPs between clients.

                We will have more information once we are ready to begin
                rolling out these features, but I wanted to send this
                heads up such that current admins and server providers
                can look into integrating this support into their setups.

                Let me know if you have any questions or concerns and I
                will try to address them,
                - Neph

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