CSGO is a very different game. You fallaciously assume that the possibility of banning custom gamemodes in TF2 guarantees that valve will, in fact, ban them.
On Fri, May 13, 2016 at 4:13 PM, Alex Kowald <[email protected]> wrote: > Some other concerns I had about how Valve handled GSLT tokens in CS:GO: > 1. Clients can only connect to servers with valid GSLT. > 2. Item drops being limited to GSLT servers. > 3. Arbitrary reporting system that bans servers for modifying economy > items. (Valve has taken steps to clear this up, however.) > > Valve hasn't said they want to do these things so I remain optimistic that > this system will weed out the worst offenders and improve quickplay! > > On Fri, May 13, 2016 at 4:06 PM, Ross Bemrose <[email protected]> wrote: > >> CS:GO bans servers that change weapons around. >> >> This would kill a LOT of custom game modes, such as Vs. Saxton Hale, >> Randomizer, and PropHunt. To name 3. >> On 5/13/2016 4:03 PM, Chase McIntyre wrote: >> >> How does this worry you? What exactly is your argument? >> >> On Fri, May 13, 2016 at 4:00 PM, A Fearts <[email protected]> >> wrote: >> >>> Makes me very worried. If you saw how they were handling bans on "bad" >>> accounts in CS:GO you would be worried too. >>> >>> On Fri, May 13, 2016 at 3:53 PM, 1nsane < <[email protected]> >>> [email protected]> wrote: >>> >>>> This sounds promising :) >>>> On May 13, 2016 3:51 PM, "John Schoenick" <[email protected]> >>>> wrote: >>>> >>>>> Hey everyone, >>>>> >>>>> I wanted to give a heads-up about some upcoming changes to the way >>>>> server accounts work in TF. >>>>> >>>>> In an future update, we are going to be introducing features that will >>>>> only be available to game servers that have a registered game server >>>>> SteamID, via the Game Server Login Token (GSLT) system. This system has >>>>> existed for some time, but is currently only used in TF for persistent >>>>> favouriting in the server browser. It has also gained some more >>>>> restrictions recently that you should be aware of. >>>>> >>>>> - Game server accounts are tied to an owning Steam user account >>>>> - This Steam account must not be currently community banned or locked. >>>>> - This Steam account must not be limited >>>>> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>. >>>>> - This Steam account must have a qualifying registered phone >>>>> <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english> >>>>> . >>>>> - Game servers that violate the community guidelines for the game they >>>>> are hosting may have their access suspended or revoked. >>>>> - Game server account suspensions or bans also apply to *all* other >>>>> game servers tied to said Steam user >>>>> >>>>> More info and management tools are here: >>>>> https://steamcommunity.com/dev/managegameservers >>>>> >>>>> For TF specifically, being free-to-play, access to some upcoming >>>>> features may eventually depend on the qualifications the owning Steam user >>>>> account. So, while creating dedicated individual user accounts to own >>>>> individual game servers is possible, it may lead to an increased burden in >>>>> the future. We recommend game server accounts be registered to the Steam >>>>> account of the acting server owner -- GSPs should require clients to >>>>> provide their own tokens. >>>>> >>>>> This change will allow us to have a greater level of confidence in >>>>> game servers, by making it easier to revoke access for bad actors and >>>>> better tying game servers to their owners. The increased persistence >>>>> gives >>>>> us many more opportunities to assign trust to community servers, and to >>>>> provide them access to features that would otherwise be too open for >>>>> abuse. It also provides a much better mechanism for dealing with abuse >>>>> than the current IP-ban system that is both less effective and more >>>>> painful >>>>> for server providers that share IPs between clients. >>>>> >>>>> We will have more information once we are ready to begin rolling out >>>>> these features, but I wanted to send this heads up such that current >>>>> admins >>>>> and server providers can look into integrating this support into their >>>>> setups. >>>>> >>>>> Let me know if you have any questions or concerns and I will try to >>>>> address them, >>>>> - Neph >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

