Source engine has hard limit of 2048 dynamic entities aka networked
entities aka edicts. Having some cvar in the command line does not
increase this limit. It cannot be changed to higher. It's just plain
luck that you are not crashing.
We are talking about Goldrush here but Hydro and even Snowplow has more
edicts by default than goldrush does. They all crash on 32 player servers.
-ics
[email protected] kirjoitti:
@Bartek S -Perhaps you should give the command line option I listed a
try and see if it helps you while E. Olsen continues working on his
solution at the same time. Two fronts is better than one. I'd be very
curious to see if it helps you. It resolved it for me.
I'm currently using that command line parameter as follows
(-num_edicts 1024) and haven't had a crash for no free edicts in over
a year on the servers I run under Windows 2008. Prior to that I was
getting them every other day without restarting the servers every
morning.
Just a suggestion. If you do, please let me know if it works for you.
Thanks and best of luck. I know how frustrating it is!
On Wed, Feb 24, 2016 at 6:20 AM, Bartek S <[email protected]> wrote:
Mind sharing the solution? Could help, I've been getting crashes on 33slot
(32p + sourcetv) trade maps as well.
On 24 Feb 2016 15:18, "E. Olsen" <[email protected]> wrote:
As far as I know, 2048 is the hard limit coded into the engine (when it
hits 2049, the server crashes), so I'm pretty sure you can't increase that
number (at least not with the engine TF2 currently runs on).
There are a couple of old Sourcemod solutions, but it seems they either no
longer work, or are no longer supported for Windows servers.
I am trying a custom solution now - I'll post back if it looks like it's
working after a week or so.
On Wed, Feb 24, 2016 at 9:07 AM, [email protected]
<[email protected]> wrote:
I was having this problem on some TF2 servers I run with a custom map.
After researching it, I found out there is a command line option that
will increase the number of edicts. I added the below to the command
line of each server and my problems ended.
-num_edicts 2048
Perhaps give it a try? My understanding is there is no limit to the
number you can assign so if you need more, you can use a higher number
until you find the sweet spot. I was told the higher the number you
use, the more resources the server will require to run, so don't use
too much more than you really need.
Hopefully this is still accurate information and it helps.
Good Luck!
Mike Vail
On Tue, Feb 23, 2016 at 12:33 PM, ics <[email protected]> wrote:
Did this crashing started recently or has it been issue for long? Do
you run
any plugins that would create extra entities? Goldrush has 1437 edicts
by
default and generally maps should not exceed 1400 because having 32
players
on a map with over 1400 entities can cause crash.
You can try to strip entities off with some sourcemod plugin, like
keyframe_ropes. Didn't know goldrush has 126 areaportals. Seems a lot
to me.
-ics
E. Olsen kirjoitti:
Hello all,
I've been seeing this error about once a day on a 32-slot Goldrush
server,
which causes a crash. I've included the log output below which shows
all the
edicts used before the crash. this is occurring on a Windows 2008R2
server.
Are there any fixes beyond decreasing the slots on the server? This
appears
to be the only stock payload map causing this particular crash.
Log output:
L 02/23/2016 - 12:29:47: Spewing edict counts:
L 02/23/2016 - 12:29:47: (0.05%) 1worldspawn
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_stickbomb
L 02/23/2016 - 12:29:47: (0.05%) 1obj_attachment_sapper
L 02/23/2016 - 12:29:47: (0.05%) 1soundent
L 02/23/2016 - 12:29:47: (0.05%) 1tf_player_manager
L 02/23/2016 - 12:29:47: (0.05%) 1tf_objective_resource
L 02/23/2016 - 12:29:47: (0.05%) 1monster_resource
L 02/23/2016 - 12:29:47: (0.05%) 1tf_mann_vs_machine_stats
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_parachute_primary
L 02/23/2016 - 12:29:47: (0.05%) 1vote_controller
L 02/23/2016 - 12:29:47: (0.05%) 1ai_network
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_raygun
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_invis
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_pda_spy
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_crossbow
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_particle_cannon
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_knife
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_revolver
L 02/23/2016 - 12:29:47: (0.05%) 1env_sniperdot
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_club
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_jar
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_shotgun_primary
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_shotgun_soldier
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_sniperrifle
L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_rocketlauncher_directhit
L 02/23/2016 - 12:29:47: (0.05%) 1scene_manager
L 02/23/2016 - 12:29:47: (0.05%) 1tf_gamerules
L 02/23/2016 - 12:29:47: (0.05%) 1env_shake
L 02/23/2016 - 12:29:47: (0.05%) 1trigger_once
L 02/23/2016 - 12:29:47: (0.05%) 1tf_projectile_energy_ball
L 02/23/2016 - 12:29:47: (0.05%) 1func_tracktrain
L 02/23/2016 - 12:29:47: (0.05%) 1prop_physics
L 02/23/2016 - 12:29:47: (0.05%) 1mapobj_cart_dispenser
L 02/23/2016 - 12:29:47: (0.05%) 1team_control_point_master
L 02/23/2016 - 12:29:47: (0.05%) 1trigger_capture_area
L 02/23/2016 - 12:29:47: (0.05%) 1game_round_win
L 02/23/2016 - 12:29:47: (0.05%) 1trigger_hurt
L 02/23/2016 - 12:29:47: (0.05%) 1team_round_timer
L 02/23/2016 - 12:29:47: (0.10%) 2env_spark
L 02/23/2016 - 12:29:47: (0.10%) 2tf_projectile_rocket
L 02/23/2016 - 12:29:47: (0.10%) 2tf_projectile_healing_bolt
L 02/23/2016 - 12:29:47: (0.10%) 2env_tonemap_controller
L 02/23/2016 - 12:29:47: (0.10%) 2env_sun
L 02/23/2016 - 12:29:47: (0.10%) 2tf_wearable_robot_arm
L 02/23/2016 - 12:29:47: (0.10%) 2item_ammopack_small
L 02/23/2016 - 12:29:47: (0.10%) 2env_fog_controller
L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_minigun
L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_lunchbox
L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_spellbook
L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_sword
L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_fists
L 02/23/2016 - 12:29:47: (0.10%) 2shadow_control
L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_buff_item
L 02/23/2016 - 12:29:47: (0.15%) 3tf_wearable_vm
L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flamethrower
L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_sentry_revenge
L 02/23/2016 - 12:29:47: (0.15%) 3env_soundscape
L 02/23/2016 - 12:29:47: (0.15%) 3team_control_point_round
L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_fireaxe
L 02/23/2016 - 12:29:47: (0.15%) 3tf_projectile_pipe
L 02/23/2016 - 12:29:47: (0.15%) 3team_train_watcher
L 02/23/2016 - 12:29:47: (0.15%) 3obj_sentrygun
L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_shotgun_building_rescue
L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flaregun
L 02/23/2016 - 12:29:47: (0.15%) 3info_particle_system
L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_laser_pointer
L 02/23/2016 - 12:29:47: (0.20%) 4item_healthkit_full
L 02/23/2016 - 12:29:47: (0.20%) 4func_illusionary
L 02/23/2016 - 12:29:47: (0.20%) 4obj_dispenser
L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_pistol
L 02/23/2016 - 12:29:47: (0.20%) 4dispenser_touch_trigger
L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_wrench
L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_bottle
L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_syringegun_medic
L 02/23/2016 - 12:29:47: (0.20%) 4tf_team
L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_robot_arm
L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_medigun
L 02/23/2016 - 12:29:47: (0.24%) 5ambient_generic
L 02/23/2016 - 12:29:47: (0.24%) 5func_respawnroom
L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_bonesaw
L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_rocketlauncher
L 02/23/2016 - 12:29:47: (0.29%) 6tf_weapon_grenadelauncher
L 02/23/2016 - 12:29:47: (0.29%) 6func_regenerate
L 02/23/2016 - 12:29:47: (0.34%) 7team_control_point
L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pipebomblauncher
L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pda_engineer_destroy
L 02/23/2016 - 12:29:47: (0.34%) 7info_observer_point
L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pda_engineer_build
L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_shovel
L 02/23/2016 - 12:29:47: (0.39%) 8tf_weapon_builder
L 02/23/2016 - 12:29:47: (0.44%) 9vgui_screen
L 02/23/2016 - 12:29:47: (0.44%) 9obj_teleporter
L 02/23/2016 - 12:29:47: (0.44%) 9path_corner
L 02/23/2016 - 12:29:47: (0.54%) 11func_respawnroomvisualizer
L 02/23/2016 - 12:29:47: (0.54%) 11trigger_multiple
L 02/23/2016 - 12:29:47: (0.59%) 12item_healthkit_small
L 02/23/2016 - 12:29:47: (0.59%) 12tf_dropped_weapon
L 02/23/2016 - 12:29:47: (0.59%) 12item_ammopack_medium
L 02/23/2016 - 12:29:47: (0.59%) 12tf_powerup_bottle
L 02/23/2016 - 12:29:47: (0.68%) 14tf_ammo_pack
L 02/23/2016 - 12:29:47: (0.73%) 15item_healthkit_medium
L 02/23/2016 - 12:29:47: (0.73%) 15item_ammopack_full
L 02/23/2016 - 12:29:47: (1.22%) 25func_nobuild
L 02/23/2016 - 12:29:47: (1.27%) 26tf_projectile_pipe_remote
L 02/23/2016 - 12:29:47: (1.51%) 31move_rope
L 02/23/2016 - 12:29:47: (1.51%) 31tf_flame
L 02/23/2016 - 12:29:47: (1.56%) 32player
L 02/23/2016 - 12:29:47: (1.56%) 32tf_ragdoll
L 02/23/2016 - 12:29:47: (1.76%) 36func_occluder
L 02/23/2016 - 12:29:47: (2.00%) 41func_door
L 02/23/2016 - 12:29:47: (2.05%) 42func_brush
L 02/23/2016 - 12:29:47: (2.98%) 61env_soundscape_proxy
L 02/23/2016 - 12:29:47: (3.03%) 62env_sprite
L 02/23/2016 - 12:29:47: (3.12%) 64tf_viewmodel
L 02/23/2016 - 12:29:47: (3.22%) 66keyframe_rope
L 02/23/2016 - 12:29:47: (3.47%) 71func_lod
L 02/23/2016 - 12:29:47: (3.71%) 76info_player_teamspawn
L 02/23/2016 - 12:29:47: (4.00%) 82
L 02/23/2016 - 12:29:47: (4.10%) 84beam
L 02/23/2016 - 12:29:47: (4.10%) 84spotlight_end
L 02/23/2016 - 12:29:47: (4.10%) 84point_spotlight
L 02/23/2016 - 12:29:47: (4.20%) 86instanced_scripted_scene
L 02/23/2016 - 12:29:47: (4.64%) 95tf_wearable
L 02/23/2016 - 12:29:47: (6.15%) 126func_areaportal
L 02/23/2016 - 12:29:47: (7.86%) 161prop_dynamic
L 02/23/2016 - 12:29:47: (8.49%) 174path_track
L 02/23/2016 - 12:29:47: Total edicts: 2049
L 02/23/2016 - 12:29:47: Engine error: ED_Alloc: no free edicts
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