I was having this problem on some TF2 servers I run with a custom map.
After researching it, I found out there is a command line option that
will increase the number of edicts. I added the below to the command
line of each server and my problems ended.

 -num_edicts 2048

Perhaps give it a try? My understanding is there is no limit to the
number you can assign so if you need more, you can use a higher number
until you find the sweet spot. I was told the higher the number you
use, the more resources the server will require to run, so don't use
too much more than you really need.

Hopefully this is still accurate information and it helps.

Good Luck!
Mike Vail

On Tue, Feb 23, 2016 at 12:33 PM, ics <[email protected]> wrote:
> Did this crashing started recently or has it been issue for long? Do you run
> any plugins that would create extra entities? Goldrush has 1437 edicts by
> default and generally maps should not exceed 1400 because having 32 players
> on a map with over 1400 entities can cause crash.
>
> You can try to strip entities off with some sourcemod plugin, like
> keyframe_ropes. Didn't know goldrush has 126 areaportals. Seems a lot to me.
>
> -ics
>
> E. Olsen kirjoitti:
>>
>> Hello all,
>>
>> I've been seeing this error about once a day on a 32-slot Goldrush server,
>> which causes a crash. I've included the log output below which shows all the
>> edicts used before the crash. this is occurring on a Windows 2008R2 server.
>> Are there any fixes beyond decreasing the slots on the server? This appears
>> to be the only stock payload map causing this particular crash.
>>
>> Log output:
>>
>> L 02/23/2016 - 12:29:47: Spewing edict counts:
>> L 02/23/2016 - 12:29:47: (0.05%) 1worldspawn
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_stickbomb
>> L 02/23/2016 - 12:29:47: (0.05%) 1obj_attachment_sapper
>> L 02/23/2016 - 12:29:47: (0.05%) 1soundent
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_player_manager
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_objective_resource
>> L 02/23/2016 - 12:29:47: (0.05%) 1monster_resource
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_mann_vs_machine_stats
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_parachute_primary
>> L 02/23/2016 - 12:29:47: (0.05%) 1vote_controller
>> L 02/23/2016 - 12:29:47: (0.05%) 1ai_network
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_raygun
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_invis
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_pda_spy
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_crossbow
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_particle_cannon
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_knife
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_revolver
>> L 02/23/2016 - 12:29:47: (0.05%) 1env_sniperdot
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_club
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_jar
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_shotgun_primary
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_shotgun_soldier
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_sniperrifle
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_rocketlauncher_directhit
>> L 02/23/2016 - 12:29:47: (0.05%) 1scene_manager
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_gamerules
>> L 02/23/2016 - 12:29:47: (0.05%) 1env_shake
>> L 02/23/2016 - 12:29:47: (0.05%) 1trigger_once
>> L 02/23/2016 - 12:29:47: (0.05%) 1tf_projectile_energy_ball
>> L 02/23/2016 - 12:29:47: (0.05%) 1func_tracktrain
>> L 02/23/2016 - 12:29:47: (0.05%) 1prop_physics
>> L 02/23/2016 - 12:29:47: (0.05%) 1mapobj_cart_dispenser
>> L 02/23/2016 - 12:29:47: (0.05%) 1team_control_point_master
>> L 02/23/2016 - 12:29:47: (0.05%) 1trigger_capture_area
>> L 02/23/2016 - 12:29:47: (0.05%) 1game_round_win
>> L 02/23/2016 - 12:29:47: (0.05%) 1trigger_hurt
>> L 02/23/2016 - 12:29:47: (0.05%) 1team_round_timer
>> L 02/23/2016 - 12:29:47: (0.10%) 2env_spark
>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_projectile_rocket
>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_projectile_healing_bolt
>> L 02/23/2016 - 12:29:47: (0.10%) 2env_tonemap_controller
>> L 02/23/2016 - 12:29:47: (0.10%) 2env_sun
>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_wearable_robot_arm
>> L 02/23/2016 - 12:29:47: (0.10%) 2item_ammopack_small
>> L 02/23/2016 - 12:29:47: (0.10%) 2env_fog_controller
>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_minigun
>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_lunchbox
>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_spellbook
>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_sword
>> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_fists
>> L 02/23/2016 - 12:29:47: (0.10%) 2shadow_control
>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_buff_item
>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_wearable_vm
>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flamethrower
>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_sentry_revenge
>> L 02/23/2016 - 12:29:47: (0.15%) 3env_soundscape
>> L 02/23/2016 - 12:29:47: (0.15%) 3team_control_point_round
>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_fireaxe
>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_projectile_pipe
>> L 02/23/2016 - 12:29:47: (0.15%) 3team_train_watcher
>> L 02/23/2016 - 12:29:47: (0.15%) 3obj_sentrygun
>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_shotgun_building_rescue
>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flaregun
>> L 02/23/2016 - 12:29:47: (0.15%) 3info_particle_system
>> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_laser_pointer
>> L 02/23/2016 - 12:29:47: (0.20%) 4item_healthkit_full
>> L 02/23/2016 - 12:29:47: (0.20%) 4func_illusionary
>> L 02/23/2016 - 12:29:47: (0.20%) 4obj_dispenser
>> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_pistol
>> L 02/23/2016 - 12:29:47: (0.20%) 4dispenser_touch_trigger
>> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_wrench
>> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_bottle
>> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_syringegun_medic
>> L 02/23/2016 - 12:29:47: (0.20%) 4tf_team
>> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_robot_arm
>> L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_medigun
>> L 02/23/2016 - 12:29:47: (0.24%) 5ambient_generic
>> L 02/23/2016 - 12:29:47: (0.24%) 5func_respawnroom
>> L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_bonesaw
>> L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_rocketlauncher
>> L 02/23/2016 - 12:29:47: (0.29%) 6tf_weapon_grenadelauncher
>> L 02/23/2016 - 12:29:47: (0.29%) 6func_regenerate
>> L 02/23/2016 - 12:29:47: (0.34%) 7team_control_point
>> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pipebomblauncher
>> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pda_engineer_destroy
>> L 02/23/2016 - 12:29:47: (0.34%) 7info_observer_point
>> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pda_engineer_build
>> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_shovel
>> L 02/23/2016 - 12:29:47: (0.39%) 8tf_weapon_builder
>> L 02/23/2016 - 12:29:47: (0.44%) 9vgui_screen
>> L 02/23/2016 - 12:29:47: (0.44%) 9obj_teleporter
>> L 02/23/2016 - 12:29:47: (0.44%) 9path_corner
>> L 02/23/2016 - 12:29:47: (0.54%) 11func_respawnroomvisualizer
>> L 02/23/2016 - 12:29:47: (0.54%) 11trigger_multiple
>> L 02/23/2016 - 12:29:47: (0.59%) 12item_healthkit_small
>> L 02/23/2016 - 12:29:47: (0.59%) 12tf_dropped_weapon
>> L 02/23/2016 - 12:29:47: (0.59%) 12item_ammopack_medium
>> L 02/23/2016 - 12:29:47: (0.59%) 12tf_powerup_bottle
>> L 02/23/2016 - 12:29:47: (0.68%) 14tf_ammo_pack
>> L 02/23/2016 - 12:29:47: (0.73%) 15item_healthkit_medium
>> L 02/23/2016 - 12:29:47: (0.73%) 15item_ammopack_full
>> L 02/23/2016 - 12:29:47: (1.22%) 25func_nobuild
>> L 02/23/2016 - 12:29:47: (1.27%) 26tf_projectile_pipe_remote
>> L 02/23/2016 - 12:29:47: (1.51%) 31move_rope
>> L 02/23/2016 - 12:29:47: (1.51%) 31tf_flame
>> L 02/23/2016 - 12:29:47: (1.56%) 32player
>> L 02/23/2016 - 12:29:47: (1.56%) 32tf_ragdoll
>> L 02/23/2016 - 12:29:47: (1.76%) 36func_occluder
>> L 02/23/2016 - 12:29:47: (2.00%) 41func_door
>> L 02/23/2016 - 12:29:47: (2.05%) 42func_brush
>> L 02/23/2016 - 12:29:47: (2.98%) 61env_soundscape_proxy
>> L 02/23/2016 - 12:29:47: (3.03%) 62env_sprite
>> L 02/23/2016 - 12:29:47: (3.12%) 64tf_viewmodel
>> L 02/23/2016 - 12:29:47: (3.22%) 66keyframe_rope
>> L 02/23/2016 - 12:29:47: (3.47%) 71func_lod
>> L 02/23/2016 - 12:29:47: (3.71%) 76info_player_teamspawn
>> L 02/23/2016 - 12:29:47: (4.00%) 82
>> L 02/23/2016 - 12:29:47: (4.10%) 84beam
>> L 02/23/2016 - 12:29:47: (4.10%) 84spotlight_end
>> L 02/23/2016 - 12:29:47: (4.10%) 84point_spotlight
>> L 02/23/2016 - 12:29:47: (4.20%) 86instanced_scripted_scene
>> L 02/23/2016 - 12:29:47: (4.64%) 95tf_wearable
>> L 02/23/2016 - 12:29:47: (6.15%) 126func_areaportal
>> L 02/23/2016 - 12:29:47: (7.86%) 161prop_dynamic
>> L 02/23/2016 - 12:29:47: (8.49%) 174path_track
>> L 02/23/2016 - 12:29:47: Total edicts: 2049
>> L 02/23/2016 - 12:29:47: Engine error: ED_Alloc: no free edicts
>>
>>
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