As far as I know, 2048 is the hard limit coded into the engine (when it hits 2049, the server crashes), so I'm pretty sure you can't increase that number (at least not with the engine TF2 currently runs on).
There are a couple of old Sourcemod solutions, but it seems they either no longer work, or are no longer supported for Windows servers. I am trying a custom solution now - I'll post back if it looks like it's working after a week or so. On Wed, Feb 24, 2016 at 9:07 AM, [email protected] < [email protected]> wrote: > I was having this problem on some TF2 servers I run with a custom map. > After researching it, I found out there is a command line option that > will increase the number of edicts. I added the below to the command > line of each server and my problems ended. > > -num_edicts 2048 > > Perhaps give it a try? My understanding is there is no limit to the > number you can assign so if you need more, you can use a higher number > until you find the sweet spot. I was told the higher the number you > use, the more resources the server will require to run, so don't use > too much more than you really need. > > Hopefully this is still accurate information and it helps. > > Good Luck! > Mike Vail > > On Tue, Feb 23, 2016 at 12:33 PM, ics <[email protected]> wrote: > > Did this crashing started recently or has it been issue for long? Do you > run > > any plugins that would create extra entities? Goldrush has 1437 edicts by > > default and generally maps should not exceed 1400 because having 32 > players > > on a map with over 1400 entities can cause crash. > > > > You can try to strip entities off with some sourcemod plugin, like > > keyframe_ropes. Didn't know goldrush has 126 areaportals. Seems a lot to > me. > > > > -ics > > > > E. Olsen kirjoitti: > >> > >> Hello all, > >> > >> I've been seeing this error about once a day on a 32-slot Goldrush > server, > >> which causes a crash. I've included the log output below which shows > all the > >> edicts used before the crash. this is occurring on a Windows 2008R2 > server. > >> Are there any fixes beyond decreasing the slots on the server? This > appears > >> to be the only stock payload map causing this particular crash. > >> > >> Log output: > >> > >> L 02/23/2016 - 12:29:47: Spewing edict counts: > >> L 02/23/2016 - 12:29:47: (0.05%) 1worldspawn > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_stickbomb > >> L 02/23/2016 - 12:29:47: (0.05%) 1obj_attachment_sapper > >> L 02/23/2016 - 12:29:47: (0.05%) 1soundent > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_player_manager > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_objective_resource > >> L 02/23/2016 - 12:29:47: (0.05%) 1monster_resource > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_mann_vs_machine_stats > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_parachute_primary > >> L 02/23/2016 - 12:29:47: (0.05%) 1vote_controller > >> L 02/23/2016 - 12:29:47: (0.05%) 1ai_network > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_raygun > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_invis > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_pda_spy > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_crossbow > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_particle_cannon > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_knife > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_revolver > >> L 02/23/2016 - 12:29:47: (0.05%) 1env_sniperdot > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_club > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_jar > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_shotgun_primary > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_shotgun_soldier > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_sniperrifle > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_rocketlauncher_directhit > >> L 02/23/2016 - 12:29:47: (0.05%) 1scene_manager > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_gamerules > >> L 02/23/2016 - 12:29:47: (0.05%) 1env_shake > >> L 02/23/2016 - 12:29:47: (0.05%) 1trigger_once > >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_projectile_energy_ball > >> L 02/23/2016 - 12:29:47: (0.05%) 1func_tracktrain > >> L 02/23/2016 - 12:29:47: (0.05%) 1prop_physics > >> L 02/23/2016 - 12:29:47: (0.05%) 1mapobj_cart_dispenser > >> L 02/23/2016 - 12:29:47: (0.05%) 1team_control_point_master > >> L 02/23/2016 - 12:29:47: (0.05%) 1trigger_capture_area > >> L 02/23/2016 - 12:29:47: (0.05%) 1game_round_win > >> L 02/23/2016 - 12:29:47: (0.05%) 1trigger_hurt > >> L 02/23/2016 - 12:29:47: (0.05%) 1team_round_timer > >> L 02/23/2016 - 12:29:47: (0.10%) 2env_spark > >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_projectile_rocket > >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_projectile_healing_bolt > >> L 02/23/2016 - 12:29:47: (0.10%) 2env_tonemap_controller > >> L 02/23/2016 - 12:29:47: (0.10%) 2env_sun > >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_wearable_robot_arm > >> L 02/23/2016 - 12:29:47: (0.10%) 2item_ammopack_small > >> L 02/23/2016 - 12:29:47: (0.10%) 2env_fog_controller > >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_minigun > >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_lunchbox > >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_spellbook > >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_sword > >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_fists > >> L 02/23/2016 - 12:29:47: (0.10%) 2shadow_control > >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_buff_item > >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_wearable_vm > >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flamethrower > >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_sentry_revenge > >> L 02/23/2016 - 12:29:47: (0.15%) 3env_soundscape > >> L 02/23/2016 - 12:29:47: (0.15%) 3team_control_point_round > >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_fireaxe > >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_projectile_pipe > >> L 02/23/2016 - 12:29:47: (0.15%) 3team_train_watcher > >> L 02/23/2016 - 12:29:47: (0.15%) 3obj_sentrygun > >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_shotgun_building_rescue > >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flaregun > >> L 02/23/2016 - 12:29:47: (0.15%) 3info_particle_system > >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_laser_pointer > >> L 02/23/2016 - 12:29:47: (0.20%) 4item_healthkit_full > >> L 02/23/2016 - 12:29:47: (0.20%) 4func_illusionary > >> L 02/23/2016 - 12:29:47: (0.20%) 4obj_dispenser > >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_pistol > >> L 02/23/2016 - 12:29:47: (0.20%) 4dispenser_touch_trigger > >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_wrench > >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_bottle > >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_syringegun_medic > >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_team > >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_robot_arm > >> L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_medigun > >> L 02/23/2016 - 12:29:47: (0.24%) 5ambient_generic > >> L 02/23/2016 - 12:29:47: (0.24%) 5func_respawnroom > >> L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_bonesaw > >> L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_rocketlauncher > >> L 02/23/2016 - 12:29:47: (0.29%) 6tf_weapon_grenadelauncher > >> L 02/23/2016 - 12:29:47: (0.29%) 6func_regenerate > >> L 02/23/2016 - 12:29:47: (0.34%) 7team_control_point > >> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pipebomblauncher > >> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pda_engineer_destroy > >> L 02/23/2016 - 12:29:47: (0.34%) 7info_observer_point > >> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pda_engineer_build > >> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_shovel > >> L 02/23/2016 - 12:29:47: (0.39%) 8tf_weapon_builder > >> L 02/23/2016 - 12:29:47: (0.44%) 9vgui_screen > >> L 02/23/2016 - 12:29:47: (0.44%) 9obj_teleporter > >> L 02/23/2016 - 12:29:47: (0.44%) 9path_corner > >> L 02/23/2016 - 12:29:47: (0.54%) 11func_respawnroomvisualizer > >> L 02/23/2016 - 12:29:47: (0.54%) 11trigger_multiple > >> L 02/23/2016 - 12:29:47: (0.59%) 12item_healthkit_small > >> L 02/23/2016 - 12:29:47: (0.59%) 12tf_dropped_weapon > >> L 02/23/2016 - 12:29:47: (0.59%) 12item_ammopack_medium > >> L 02/23/2016 - 12:29:47: (0.59%) 12tf_powerup_bottle > >> L 02/23/2016 - 12:29:47: (0.68%) 14tf_ammo_pack > >> L 02/23/2016 - 12:29:47: (0.73%) 15item_healthkit_medium > >> L 02/23/2016 - 12:29:47: (0.73%) 15item_ammopack_full > >> L 02/23/2016 - 12:29:47: (1.22%) 25func_nobuild > >> L 02/23/2016 - 12:29:47: (1.27%) 26tf_projectile_pipe_remote > >> L 02/23/2016 - 12:29:47: (1.51%) 31move_rope > >> L 02/23/2016 - 12:29:47: (1.51%) 31tf_flame > >> L 02/23/2016 - 12:29:47: (1.56%) 32player > >> L 02/23/2016 - 12:29:47: (1.56%) 32tf_ragdoll > >> L 02/23/2016 - 12:29:47: (1.76%) 36func_occluder > >> L 02/23/2016 - 12:29:47: (2.00%) 41func_door > >> L 02/23/2016 - 12:29:47: (2.05%) 42func_brush > >> L 02/23/2016 - 12:29:47: (2.98%) 61env_soundscape_proxy > >> L 02/23/2016 - 12:29:47: (3.03%) 62env_sprite > >> L 02/23/2016 - 12:29:47: (3.12%) 64tf_viewmodel > >> L 02/23/2016 - 12:29:47: (3.22%) 66keyframe_rope > >> L 02/23/2016 - 12:29:47: (3.47%) 71func_lod > >> L 02/23/2016 - 12:29:47: (3.71%) 76info_player_teamspawn > >> L 02/23/2016 - 12:29:47: (4.00%) 82 > >> L 02/23/2016 - 12:29:47: (4.10%) 84beam > >> L 02/23/2016 - 12:29:47: (4.10%) 84spotlight_end > >> L 02/23/2016 - 12:29:47: (4.10%) 84point_spotlight > >> L 02/23/2016 - 12:29:47: (4.20%) 86instanced_scripted_scene > >> L 02/23/2016 - 12:29:47: (4.64%) 95tf_wearable > >> L 02/23/2016 - 12:29:47: (6.15%) 126func_areaportal > >> L 02/23/2016 - 12:29:47: (7.86%) 161prop_dynamic > >> L 02/23/2016 - 12:29:47: (8.49%) 174path_track > >> L 02/23/2016 - 12:29:47: Total edicts: 2049 > >> L 02/23/2016 - 12:29:47: Engine error: ED_Alloc: no free edicts > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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