Mind sharing the solution? Could help, I've been getting crashes on 33slot
(32p + sourcetv) trade maps as well.
On 24 Feb 2016 15:18, "E. Olsen" <[email protected]> wrote:

> As far as I know, 2048 is the hard limit coded into the engine (when it
> hits 2049, the server crashes), so I'm pretty sure you can't increase that
> number (at least not with the engine TF2 currently runs on).
>
> There are a couple of old Sourcemod solutions, but it seems they either no
> longer work, or are no longer supported for Windows servers.
>
> I am trying a custom solution now - I'll post back if it looks like it's
> working after a week or so.
>
> On Wed, Feb 24, 2016 at 9:07 AM, [email protected] <
> [email protected]> wrote:
>
>> I was having this problem on some TF2 servers I run with a custom map.
>> After researching it, I found out there is a command line option that
>> will increase the number of edicts. I added the below to the command
>> line of each server and my problems ended.
>>
>>  -num_edicts 2048
>>
>> Perhaps give it a try? My understanding is there is no limit to the
>> number you can assign so if you need more, you can use a higher number
>> until you find the sweet spot. I was told the higher the number you
>> use, the more resources the server will require to run, so don't use
>> too much more than you really need.
>>
>> Hopefully this is still accurate information and it helps.
>>
>> Good Luck!
>> Mike Vail
>>
>> On Tue, Feb 23, 2016 at 12:33 PM, ics <[email protected]> wrote:
>> > Did this crashing started recently or has it been issue for long? Do
>> you run
>> > any plugins that would create extra entities? Goldrush has 1437 edicts
>> by
>> > default and generally maps should not exceed 1400 because having 32
>> players
>> > on a map with over 1400 entities can cause crash.
>> >
>> > You can try to strip entities off with some sourcemod plugin, like
>> > keyframe_ropes. Didn't know goldrush has 126 areaportals. Seems a lot
>> to me.
>> >
>> > -ics
>> >
>> > E. Olsen kirjoitti:
>> >>
>> >> Hello all,
>> >>
>> >> I've been seeing this error about once a day on a 32-slot Goldrush
>> server,
>> >> which causes a crash. I've included the log output below which shows
>> all the
>> >> edicts used before the crash. this is occurring on a Windows 2008R2
>> server.
>> >> Are there any fixes beyond decreasing the slots on the server? This
>> appears
>> >> to be the only stock payload map causing this particular crash.
>> >>
>> >> Log output:
>> >>
>> >> L 02/23/2016 - 12:29:47: Spewing edict counts:
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1worldspawn
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_stickbomb
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1obj_attachment_sapper
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1soundent
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_player_manager
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_objective_resource
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1monster_resource
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_mann_vs_machine_stats
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_parachute_primary
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1vote_controller
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1ai_network
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_raygun
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_invis
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_pda_spy
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_crossbow
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_particle_cannon
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_knife
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_revolver
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1env_sniperdot
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_club
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_jar
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_shotgun_primary
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_shotgun_soldier
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_sniperrifle
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_weapon_rocketlauncher_directhit
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1scene_manager
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_gamerules
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1env_shake
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1trigger_once
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1tf_projectile_energy_ball
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1func_tracktrain
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1prop_physics
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1mapobj_cart_dispenser
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1team_control_point_master
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1trigger_capture_area
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1game_round_win
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1trigger_hurt
>> >> L 02/23/2016 - 12:29:47: (0.05%) 1team_round_timer
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2env_spark
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_projectile_rocket
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_projectile_healing_bolt
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2env_tonemap_controller
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2env_sun
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_wearable_robot_arm
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2item_ammopack_small
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2env_fog_controller
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_minigun
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_lunchbox
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_spellbook
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_sword
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2tf_weapon_fists
>> >> L 02/23/2016 - 12:29:47: (0.10%) 2shadow_control
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_buff_item
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_wearable_vm
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flamethrower
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_sentry_revenge
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3env_soundscape
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3team_control_point_round
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_fireaxe
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_projectile_pipe
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3team_train_watcher
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3obj_sentrygun
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_shotgun_building_rescue
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_flaregun
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3info_particle_system
>> >> L 02/23/2016 - 12:29:47: (0.15%) 3tf_weapon_laser_pointer
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4item_healthkit_full
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4func_illusionary
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4obj_dispenser
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_pistol
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4dispenser_touch_trigger
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_wrench
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_bottle
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_syringegun_medic
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_team
>> >> L 02/23/2016 - 12:29:47: (0.20%) 4tf_weapon_robot_arm
>> >> L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_medigun
>> >> L 02/23/2016 - 12:29:47: (0.24%) 5ambient_generic
>> >> L 02/23/2016 - 12:29:47: (0.24%) 5func_respawnroom
>> >> L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_bonesaw
>> >> L 02/23/2016 - 12:29:47: (0.24%) 5tf_weapon_rocketlauncher
>> >> L 02/23/2016 - 12:29:47: (0.29%) 6tf_weapon_grenadelauncher
>> >> L 02/23/2016 - 12:29:47: (0.29%) 6func_regenerate
>> >> L 02/23/2016 - 12:29:47: (0.34%) 7team_control_point
>> >> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pipebomblauncher
>> >> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pda_engineer_destroy
>> >> L 02/23/2016 - 12:29:47: (0.34%) 7info_observer_point
>> >> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_pda_engineer_build
>> >> L 02/23/2016 - 12:29:47: (0.34%) 7tf_weapon_shovel
>> >> L 02/23/2016 - 12:29:47: (0.39%) 8tf_weapon_builder
>> >> L 02/23/2016 - 12:29:47: (0.44%) 9vgui_screen
>> >> L 02/23/2016 - 12:29:47: (0.44%) 9obj_teleporter
>> >> L 02/23/2016 - 12:29:47: (0.44%) 9path_corner
>> >> L 02/23/2016 - 12:29:47: (0.54%) 11func_respawnroomvisualizer
>> >> L 02/23/2016 - 12:29:47: (0.54%) 11trigger_multiple
>> >> L 02/23/2016 - 12:29:47: (0.59%) 12item_healthkit_small
>> >> L 02/23/2016 - 12:29:47: (0.59%) 12tf_dropped_weapon
>> >> L 02/23/2016 - 12:29:47: (0.59%) 12item_ammopack_medium
>> >> L 02/23/2016 - 12:29:47: (0.59%) 12tf_powerup_bottle
>> >> L 02/23/2016 - 12:29:47: (0.68%) 14tf_ammo_pack
>> >> L 02/23/2016 - 12:29:47: (0.73%) 15item_healthkit_medium
>> >> L 02/23/2016 - 12:29:47: (0.73%) 15item_ammopack_full
>> >> L 02/23/2016 - 12:29:47: (1.22%) 25func_nobuild
>> >> L 02/23/2016 - 12:29:47: (1.27%) 26tf_projectile_pipe_remote
>> >> L 02/23/2016 - 12:29:47: (1.51%) 31move_rope
>> >> L 02/23/2016 - 12:29:47: (1.51%) 31tf_flame
>> >> L 02/23/2016 - 12:29:47: (1.56%) 32player
>> >> L 02/23/2016 - 12:29:47: (1.56%) 32tf_ragdoll
>> >> L 02/23/2016 - 12:29:47: (1.76%) 36func_occluder
>> >> L 02/23/2016 - 12:29:47: (2.00%) 41func_door
>> >> L 02/23/2016 - 12:29:47: (2.05%) 42func_brush
>> >> L 02/23/2016 - 12:29:47: (2.98%) 61env_soundscape_proxy
>> >> L 02/23/2016 - 12:29:47: (3.03%) 62env_sprite
>> >> L 02/23/2016 - 12:29:47: (3.12%) 64tf_viewmodel
>> >> L 02/23/2016 - 12:29:47: (3.22%) 66keyframe_rope
>> >> L 02/23/2016 - 12:29:47: (3.47%) 71func_lod
>> >> L 02/23/2016 - 12:29:47: (3.71%) 76info_player_teamspawn
>> >> L 02/23/2016 - 12:29:47: (4.00%) 82
>> >> L 02/23/2016 - 12:29:47: (4.10%) 84beam
>> >> L 02/23/2016 - 12:29:47: (4.10%) 84spotlight_end
>> >> L 02/23/2016 - 12:29:47: (4.10%) 84point_spotlight
>> >> L 02/23/2016 - 12:29:47: (4.20%) 86instanced_scripted_scene
>> >> L 02/23/2016 - 12:29:47: (4.64%) 95tf_wearable
>> >> L 02/23/2016 - 12:29:47: (6.15%) 126func_areaportal
>> >> L 02/23/2016 - 12:29:47: (7.86%) 161prop_dynamic
>> >> L 02/23/2016 - 12:29:47: (8.49%) 174path_track
>> >> L 02/23/2016 - 12:29:47: Total edicts: 2049
>> >> L 02/23/2016 - 12:29:47: Engine error: ED_Alloc: no free edicts
>> >>
>> >>
>> >> _______________________________________________
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>> >
>> >
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