Ad income has replaced the value of proper community hosting.
 
And for the rest, the best analogy I’ve seen lately is that TF2 been turned 
into this rubber tile playground where the millenniums grew up on. 
 
Let me just make a final statement that I am greatly disappointed in what VALVe 
has become. They seem to have forgotten where they came from, but that’s most 
likely also expectable as people come and go as well.
 
Ah well, towel, ring, I’m out this discussion.
 
Cheers,
 
From: [email protected] 
[mailto:[email protected]] On Behalf Of Robert Paulson
Sent: Sunday, December 20, 2015 3:09 AM
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Subject: Re: [hlds] Mandatory TF2 update coming
 
If we are talking about transparency I think we need to talk about a few 
people's bizarre fixation on ads even though after being repeatedly told they 
were 100% blocked for quickplay players long before the official server change.
 
If you were a normal player, you would have known that. But you are not one. 
You are a custom server owner which is why you don't even know this and you are 
pretending to be a concerned player. I doubt you even have this problem because 
you can figure out how to host a server, so you shouldn't be too dumb to figure 
out how to valve in the tag box.
 
No one was asking for the MOTD to be re-enabled for quickplay users, we were 
all asking for quickplay defaulting to official servers to be removed.
 
So I think I know what you are trying to do. You are expecting something like 
this.
 
1. Your competitors using ads gets killed for you.
2. That Valve only has quickplay to kill ads (proven wrong multiple times) and 
you think they will actually remove quickplay so your servers will get the same 
coverage as quickplay compatible servers.
 
This doesn't have a sliver of a chance of happening in your favor.
 
> Look at the CSGO server operators, they have it much worse then their tf2 
> counter parts but they are not on here spamming a mailing list about it every 
> week. Instead they are coming up with incentives for players to use their 
> servers.
 
No they don't really. They have 10 times the players and official CS:GO servers 
don't clog up the browser. They have matchmaking, but soon TF2 will too so it 
will become strictly worse than CS:GO in every regard. 
 
And not to mention everyone knew you couldn't host matchmaking servers before 
the game was even released. People bought the game knowing full well that they 
would not be able to compete with official servers fairly and that is why the 
game was deader than CSS until illegal betting became a thing. The CS:GO devs 
did not pull a bait and switch.
 
I also prefer not to take any advice from someone who probably contributed this 
mess by extensively using fake players and then selling the plugin to ProTF2 
after getting blacklisted.
 
If Valve doesn't care anymore then so be it. As long as someone brings this up, 
I will use the opportunity to warn people away from hosting or having anything 
to do with Valve games other than just playing them.
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