Could there be issues with the Valve servers in your region?

We saw a similar trend in Australia when, a few weeks ago, the AU Valve servers all disappeared (same time as when the US East servers disappeared). For a couple of weeks, whilst the AU Valve servers were dead, all of the community servers did strongly.

Note that although something like ~30 AU Valve servers died, <10 community servers were populated in their place. I don't know where the roughly 200 (at peak times) other active player slots disappeared to, I'm guessing they were assigned by Quickplay to overseas servers.

However, as soon as the AU Valve servers returned (~3 days ago) community servers are struggling again -- and I would argue are doing worse than before the AU Valve servers disappeared temporarily.

On a broader note:

Two of the most popular community groups in AU prior to the Quickplay change have dwindled from 5 servers being full almost 24x7 to struggling to even get one server running now. At the current rate of deterioration I'd be surprised if both of them were still running in 3 months.

On the other hand the largest ad spammer in AU is doing even worse. They continue to operate a very large number of [mostly empty] servers for reasons unknown.

On 4/06/2014 3:06 AM, ics wrote:
No, the setting still defaults official servers but i'm thinking of they
changed something in the backend.

-ics

Daniel Barreiro kirjoitti:
Are you saying they fixed it?


On Tue, Jun 3, 2014 at 12:59 PM, ics <[email protected]
<mailto:[email protected]>> wrote:

    Did someone at Valve did something other than changing the setting
    from official to community, after reading our messages because vs
    the past 3 months, i have now 300% increase on players and if this
    keeps up, things go back to normal as they were before the change
    was made.

    -ics

    Robert Paulson kirjoitti:

        No we don't have access to binaries on both ends.We cannot get
        players to use client modifications because even if they were
        willing to download it, they would get vacced.

        The ad exploit from what I heard was a one time client bug
        where the big motd did not check the motd cvar. Removing
        community servers from quickplay was laziness and not due to
        any technical impossibility.

        If Valve wants a game free of community servers then they
        should do that in their newer games. Can you imagine the
        outrage that would happen if EA pulled the same stunt on
        Battlefield by throwing all community servers off the main list?


        On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt <[email protected]
        <mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

            Replied to the last message, I'll post this here too.

            Well, we know from experience just how good Valve is at
        keeping a
            lid on things (case in point HL3) so I doubt they're going to
            acknowledge this in any way unless they see fit to, not
        because
            we're disgruntled and asking for information.

            And for what it's worth, everyone (who's opinion on this
        list is
            worth a damn) has thrown out the point that "we're the ones
            providing the servers for Valve, we're the ones who give
their
            players a place to play etc etc" - but what I think is going
            unnoticed here is the fact that Valve is obviously taking
        steps
            (and increasingly larger ones) to nullify that argument in
        it's
            entirety.

            Perhaps it's time to examine the possibility that Valve is
        very
            purposefully forcing community run servers into the minority
            because they're straight tired of having to play
        code-counter-code
            withe people like the fuckjobs who programmed plugins to
        force ads
            down players throats and other like-minded stains.

            We've got the binaries on both ends, and Valve knows this.
        It's
            virtually impossible to stop people from being fuckjobs with
            access to both binaries, so let [Valve] just diminish the
            footprint the fuckjobs get access by about 90% by forcing
        people
            into the servers we can afford to run now that we've
        monetized TF2.

            If I was Valve and I made this decision, I wouldn't give a
        piss
            whether people who run servers are upset by this or
        threaten to
            pull their servers offline because of this decision, because
            that's the direction I wanted to force you in anyway.

            Just a thought.


            On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson
            <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>>
        wrote:

                Making a new thread because replies are being blocked
with
                "Message body is too big: 41090 bytes with a limit of
        40 KB".

                Complaints here have historically gone ignored but it
        doesn't
                mean it is a bad idea to keep the issue in the
        spotlight here
                as well.

                Just make sure you also contact Valve directly.
        http://valvesoftware.com/email.php
                Some people say Fletcher is in charge of TF2 now so
        email him too.

                We're really past the point in asking Valve for an
        "answer".
                The answer is probably the same as before: a handful of
                servers ruined the experience for a few new players
        and some
                lazy players who couldn't be bothered to type valve in
        the tags.

                So they threw in some useless features like quickpick and
                released server migrations at the same time to shut
you up
                before you realize your community was also going to get
                screwed so there would be no huge public outrage.

                What needs to be done now is to get someone at Valve to
                realize that this change did more harm than good and
        there is
                evidence to prove it.

                Any other argument we bring up they will consider it
        biased
                because we host servers and somehow that means we
        don't care
                about players.

                Ever since the change, global TF2 player counts have
        steadily
                been dropping. Peaks have dipped from 82k to 71k, a
        15% loss.
                And summer vacation has already started as you can see
        from
                the weekday player counts.


http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time


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