Are you saying they fixed it?
On Tue, Jun 3, 2014 at 12:59 PM, ics <[email protected]> wrote: > Did someone at Valve did something other than changing the setting from > official to community, after reading our messages because vs the past 3 > months, i have now 300% increase on players and if this keeps up, things go > back to normal as they were before the change was made. > > -ics > > Robert Paulson kirjoitti: > >> No we don't have access to binaries on both ends.We cannot get players to >> use client modifications because even if they were willing to download it, >> they would get vacced. >> >> The ad exploit from what I heard was a one time client bug where the big >> motd did not check the motd cvar. Removing community servers from quickplay >> was laziness and not due to any technical impossibility. >> >> If Valve wants a game free of community servers then they should do that >> in their newer games. Can you imagine the outrage that would happen if EA >> pulled the same stunt on Battlefield by throwing all community servers off >> the main list? >> >> >> On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt <[email protected] <mailto: >> [email protected]>> wrote: >> >> Replied to the last message, I'll post this here too. >> >> Well, we know from experience just how good Valve is at keeping a >> lid on things (case in point HL3) so I doubt they're going to >> acknowledge this in any way unless they see fit to, not because >> we're disgruntled and asking for information. >> >> And for what it's worth, everyone (who's opinion on this list is >> worth a damn) has thrown out the point that "we're the ones >> providing the servers for Valve, we're the ones who give their >> players a place to play etc etc" - but what I think is going >> unnoticed here is the fact that Valve is obviously taking steps >> (and increasingly larger ones) to nullify that argument in it's >> entirety. >> >> Perhaps it's time to examine the possibility that Valve is very >> purposefully forcing community run servers into the minority >> because they're straight tired of having to play code-counter-code >> withe people like the fuckjobs who programmed plugins to force ads >> down players throats and other like-minded stains. >> >> We've got the binaries on both ends, and Valve knows this. It's >> virtually impossible to stop people from being fuckjobs with >> access to both binaries, so let [Valve] just diminish the >> footprint the fuckjobs get access by about 90% by forcing people >> into the servers we can afford to run now that we've monetized TF2. >> >> If I was Valve and I made this decision, I wouldn't give a piss >> whether people who run servers are upset by this or threaten to >> pull their servers offline because of this decision, because >> that's the direction I wanted to force you in anyway. >> >> Just a thought. >> >> >> On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson >> <[email protected] <mailto:[email protected]>> wrote: >> >> Making a new thread because replies are being blocked with >> "Message body is too big: 41090 bytes with a limit of 40 KB". >> >> Complaints here have historically gone ignored but it doesn't >> mean it is a bad idea to keep the issue in the spotlight here >> as well. >> >> Just make sure you also contact Valve directly. >> http://valvesoftware.com/email.php >> Some people say Fletcher is in charge of TF2 now so email him too. >> >> We're really past the point in asking Valve for an "answer". >> The answer is probably the same as before: a handful of >> servers ruined the experience for a few new players and some >> lazy players who couldn't be bothered to type valve in the tags. >> >> So they threw in some useless features like quickpick and >> released server migrations at the same time to shut you up >> before you realize your community was also going to get >> screwed so there would be no huge public outrage. >> >> What needs to be done now is to get someone at Valve to >> realize that this change did more harm than good and there is >> evidence to prove it. >> >> Any other argument we bring up they will consider it biased >> because we host servers and somehow that means we don't care >> about players. >> >> Ever since the change, global TF2 player counts have steadily >> been dropping. Peaks have dipped from 82k to 71k, a 15% loss. >> And summer vacation has already started as you can see from >> the weekday player counts. >> >> http://www.steamgraph.net/index.php?action=graph&jstime= >> 1&appid=440&from=1388563200000&to=End+Time >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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