Are you saying they fixed it?

On Tue, Jun 3, 2014 at 12:59 PM, ics <[email protected]> wrote:

> Did someone at Valve did something other than changing the setting from
> official to community, after reading our messages because vs the past 3
> months, i have now 300% increase on players and if this keeps up, things go
> back to normal as they were before the change was made.
>
> -ics
>
> Robert Paulson kirjoitti:
>
>> No we don't have access to binaries on both ends.We cannot get players to
>> use client modifications because even if they were willing to download it,
>> they would get vacced.
>>
>> The ad exploit from what I heard was a one time client bug where the big
>> motd did not check the motd cvar. Removing community servers from quickplay
>> was laziness and not due to any technical impossibility.
>>
>> If Valve wants a game free of community servers then they should do that
>> in their newer games. Can you imagine the outrage that would happen if EA
>> pulled the same stunt on Battlefield by throwing all community servers off
>> the main list?
>>
>>
>> On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     Replied to the last message, I'll post this here too.
>>
>>     Well, we know from experience just how good Valve is at keeping a
>>     lid on things (case in point HL3) so I doubt they're going to
>>     acknowledge this in any way unless they see fit to, not because
>>     we're disgruntled and asking for information.
>>
>>     And for what it's worth, everyone (who's opinion on this list is
>>     worth a damn) has thrown out the point that "we're the ones
>>     providing the servers for Valve, we're the ones who give their
>>     players a place to play etc etc" - but what I think is going
>>     unnoticed here is the fact that Valve is obviously taking steps
>>     (and increasingly larger ones) to nullify that argument in it's
>>     entirety.
>>
>>     Perhaps it's time to examine the possibility that Valve is very
>>     purposefully forcing community run servers into the minority
>>     because they're straight tired of having to play code-counter-code
>>     withe people like the fuckjobs who programmed plugins to force ads
>>     down players throats and other like-minded stains.
>>
>>     We've got the binaries on both ends, and Valve knows this. It's
>>     virtually impossible to stop people from being fuckjobs with
>>     access to both binaries, so let [Valve] just diminish the
>>     footprint the fuckjobs get access by about 90% by forcing people
>>     into the servers we can afford to run now that we've monetized TF2.
>>
>>     If I was Valve and I made this decision, I wouldn't give a piss
>>     whether people who run servers are upset by this or threaten to
>>     pull their servers offline because of this decision, because
>>     that's the direction I wanted to force you in anyway.
>>
>>     Just a thought.
>>
>>
>>     On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson
>>     <[email protected] <mailto:[email protected]>> wrote:
>>
>>         Making a new thread because replies are being blocked with
>>         "Message body is too big: 41090 bytes with a limit of 40 KB".
>>
>>         Complaints here have historically gone ignored but it doesn't
>>         mean it is a bad idea to keep the issue in the spotlight here
>>         as well.
>>
>>         Just make sure you also contact Valve directly.
>>         http://valvesoftware.com/email.php
>>         Some people say Fletcher is in charge of TF2 now so email him too.
>>
>>         We're really past the point in asking Valve for an "answer".
>>         The answer is probably the same as before: a handful of
>>         servers ruined the experience for a few new players and some
>>         lazy players who couldn't be bothered to type valve in the tags.
>>
>>         So they threw in some useless features like quickpick and
>>         released server migrations at the same time to shut you up
>>         before you realize your community was also going to get
>>         screwed so there would be no huge public outrage.
>>
>>         What needs to be done now is to get someone at Valve to
>>         realize that this change did more harm than good and there is
>>         evidence to prove it.
>>
>>         Any other argument we bring up they will consider it biased
>>         because we host servers and somehow that means we don't care
>>         about players.
>>
>>         Ever since the change, global TF2 player counts have steadily
>>         been dropping. Peaks have dipped from 82k to 71k, a 15% loss.
>>         And summer vacation has already started as you can see from
>>         the weekday player counts.
>>
>>         http://www.steamgraph.net/index.php?action=graph&jstime=
>> 1&appid=440&from=1388563200000&to=End+Time
>>
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>>
>>
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>>
>>
>>
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