Did someone at Valve did something other than changing the setting from official to community, after reading our messages because vs the past 3 months, i have now 300% increase on players and if this keeps up, things go back to normal as they were before the change was made.

-ics

Robert Paulson kirjoitti:
No we don't have access to binaries on both ends.We cannot get players to use client modifications because even if they were willing to download it, they would get vacced.

The ad exploit from what I heard was a one time client bug where the big motd did not check the motd cvar. Removing community servers from quickplay was laziness and not due to any technical impossibility.

If Valve wants a game free of community servers then they should do that in their newer games. Can you imagine the outrage that would happen if EA pulled the same stunt on Battlefield by throwing all community servers off the main list?


On Mon, Jun 2, 2014 at 2:14 PM, Eli Witt <[email protected] <mailto:[email protected]>> wrote:

    Replied to the last message, I'll post this here too.

    Well, we know from experience just how good Valve is at keeping a
    lid on things (case in point HL3) so I doubt they're going to
    acknowledge this in any way unless they see fit to, not because
    we're disgruntled and asking for information.

    And for what it's worth, everyone (who's opinion on this list is
    worth a damn) has thrown out the point that "we're the ones
    providing the servers for Valve, we're the ones who give their
    players a place to play etc etc" - but what I think is going
    unnoticed here is the fact that Valve is obviously taking steps
    (and increasingly larger ones) to nullify that argument in it's
    entirety.

    Perhaps it's time to examine the possibility that Valve is very
    purposefully forcing community run servers into the minority
    because they're straight tired of having to play code-counter-code
    withe people like the fuckjobs who programmed plugins to force ads
    down players throats and other like-minded stains.

    We've got the binaries on both ends, and Valve knows this. It's
    virtually impossible to stop people from being fuckjobs with
    access to both binaries, so let [Valve] just diminish the
    footprint the fuckjobs get access by about 90% by forcing people
    into the servers we can afford to run now that we've monetized TF2.

    If I was Valve and I made this decision, I wouldn't give a piss
    whether people who run servers are upset by this or threaten to
    pull their servers offline because of this decision, because
    that's the direction I wanted to force you in anyway.

    Just a thought.


    On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson
    <[email protected] <mailto:[email protected]>> wrote:

        Making a new thread because replies are being blocked with
        "Message body is too big: 41090 bytes with a limit of 40 KB".

        Complaints here have historically gone ignored but it doesn't
        mean it is a bad idea to keep the issue in the spotlight here
        as well.

        Just make sure you also contact Valve directly.
        http://valvesoftware.com/email.php
        Some people say Fletcher is in charge of TF2 now so email him too.

        We're really past the point in asking Valve for an "answer".
        The answer is probably the same as before: a handful of
        servers ruined the experience for a few new players and some
        lazy players who couldn't be bothered to type valve in the tags.

        So they threw in some useless features like quickpick and
        released server migrations at the same time to shut you up
        before you realize your community was also going to get
        screwed so there would be no huge public outrage.

        What needs to be done now is to get someone at Valve to
        realize that this change did more harm than good and there is
        evidence to prove it.

        Any other argument we bring up they will consider it biased
        because we host servers and somehow that means we don't care
        about players.

        Ever since the change, global TF2 player counts have steadily
        been dropping. Peaks have dipped from 82k to 71k, a 15% loss.
        And summer vacation has already started as you can see from
        the weekday player counts.

        
http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time

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