Replied to the last message, I'll post this here too.

Well, we know from experience just how good Valve is at keeping a lid on
things (case in point HL3) so I doubt they're going to acknowledge this in
any way unless they see fit to, not because we're disgruntled and asking
for information.

And for what it's worth, everyone (who's opinion on this list is worth a
damn) has thrown out the point that "we're the ones providing the servers
for Valve, we're the ones who give their players a place to play etc etc" -
but what I think is going unnoticed here is the fact that Valve is
obviously taking steps (and increasingly larger ones) to nullify that
argument in it's entirety.

Perhaps it's time to examine the possibility that Valve is very
purposefully forcing community run servers into the minority because
they're straight tired of having to play code-counter-code withe people
like the fuckjobs who programmed plugins to force ads down players throats
and other like-minded stains.

We've got the binaries on both ends, and Valve knows this. It's virtually
impossible to stop people from being fuckjobs with access to both binaries,
so let [Valve] just diminish the footprint the fuckjobs get access by about
90% by forcing people into the servers we can afford to run now that we've
monetized TF2.

If I was Valve and I made this decision, I wouldn't give a piss whether
people who run servers are upset by this or threaten to pull their servers
offline because of this decision, because that's the direction I wanted to
force you in anyway.

Just a thought.


On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson <[email protected]>
wrote:

> Making a new thread because replies are being blocked with "Message body
> is too big: 41090 bytes with a limit of 40 KB".
>
> Complaints here have historically gone ignored but it doesn't mean it is a
> bad idea to keep the issue in the spotlight here as well.
>
> Just make sure you also contact Valve directly.
> http://valvesoftware.com/email.php
> Some people say Fletcher is in charge of TF2 now so email him too.
>
> We're really past the point in asking Valve for an "answer". The answer is
> probably the same as before: a handful of servers ruined the experience for
> a few new players and some lazy players who couldn't be bothered to type
> valve in the tags.
>
> So they threw in some useless features like quickpick and released server
> migrations at the same time to shut you up before you realize your
> community was also going to get screwed so there would be no huge public
> outrage.
>
> What needs to be done now is to get someone at Valve to realize that this
> change did more harm than good and there is evidence to prove it.
>
> Any other argument we bring up they will consider it biased because we
> host servers and somehow that means we don't care about players.
>
> Ever since the change, global TF2 player counts have steadily been
> dropping. Peaks have dipped from 82k to 71k, a 15% loss. And summer
> vacation has already started as you can see from the weekday player counts.
>
>
> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to