Will this update be making it's way into sdk base 2013 multiplayer as well?
On Tue, Nov 12, 2013 at 4:05 PM, Dominik Friedrichs <[email protected]> wrote: > This is great and the cherry on top would be to add that string to the > player connect log line - something like this: > > L 11/12/2013 - 21:52:16: "Jimmy<288><STEAM_0:1:12345><>" connected, > address "1.2.3.4:27005", method "serverbrowser_favorites" > > > On 2013/11/12 20:45, Fletcher Dunn wrote: > >> It tells you what tab they used. So you know whether they used the >> favorites tab versus the main server list. >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of ElitePowered . >> Sent: Tuesday, November 12, 2013 11:25 AM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Where is my traffic coming from? >> >> What's the point of having this feature on the other games if the only >> way to connect is via the server browser? >> On Nov 12, 2013 2:09 PM, "DontWannaName!"<[email protected]> wrote: >> >> Is it able to tell if they connect from their favorites? >>> >>> Sent from my iPhone 5 >>> >>> On Nov 12, 2013, at 11:02 AM, Fletcher Dunn >>>> <[email protected]> >>>> >>> wrote: >>> >>>> >>>> Several server operators have requested the ability to know how >>>> their >>>> >>> clients are connecting to their server. The latest TF update added a >>> new client convar, cl_connectmethod, that contains a string value that >>> indicates how the client connected to your server. It's sent in the >>> same way as cl_rate and others, and a plugin should be able to access >>> this information. It will be empty if joined directly through a >>> console "connect" command. I apologize that I don't have the list of >>> values at hand, but I'm sure some helpful server operator or plugin >>> author will post the list of codes that are sent. >>> >>>> >>>> Please be aware that the field is not secure, and the work required >>>> to >>>> >>> secure it is not trivial. Without too much effort a client could send >>> you pretty much any string they want. So this is best used for >>> general reporting purposes and understanding where your players are >>> coming from, not to treat players differently based on how they connect. >>> >>>> >>>> This is a Source engine change, so it will be available in CS:S, >>>> DoD:S, >>>> >>> and HL2:DM in the next update for those games. >>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>>> >>> please visit: >>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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