Awesome! MySQL support for the plugin would be great. Sent from my iPhone
> On Nov 12, 2013, at 12:29 PM, Doctor McKay <[email protected]> wrote: > > Fletcher gave me a heads-up yesterday before announcing it (thanks!). > > Here are the values that I found: > > Quickplay, use # : "quickplay_#" > Quickplay Beta/MvM Quickplay : "matchmaking" > Server Browser - Internet Tab : "serverbrowser_internet" > Server Browser - Favorites Tab : > "serverbrowser_favorites" > Server Browser - History Tab : "serverbrowser_history" > Server Browser - LAN Tab : "serverbrowser_lan" > Server Browser - Friends Tab : "serverbrowser_friends" > Console : "" > steam://connect URL : "steam" > Join Off of Friend : "steam" > Redirect Prompt : > "redirect" > > I will be releasing a full-feature analytics plugin in the coming days which > displays detailed information on a number of factors of connecting players, > including connection method. > > > Dr. McKay > www.doctormckay.com > > >> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn <[email protected]> >> wrote: >> Several server operators have requested the ability to know how their >> clients are connecting to their server. The latest TF update added a new >> client convar, cl_connectmethod, that contains a string value that indicates >> how the client connected to your server. It’s sent in the same way as >> cl_rate and others, and a plugin should be able to access this information. >> It will be empty if joined directly through a console “connect” command. I >> apologize that I don’t have the list of values at hand, but I’m sure some >> helpful server operator or plugin author will post the list of codes that >> are sent. >> >> >> >> Please be aware that the field is not secure, and the work required to >> secure it is not trivial. Without too much effort a client could send you >> pretty much any string they want. So this is best used for general >> reporting purposes and understanding where your players are coming from, not >> to treat players differently based on how they connect. >> >> >> >> This is a Source engine change, so it will be available in CS:S, DoD:S, and >> HL2:DM in the next update for those games. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

