Awesome!  MySQL support for the plugin would be great. 

Sent from my iPhone

> On Nov 12, 2013, at 12:29 PM, Doctor McKay <[email protected]> wrote:
> 
> Fletcher gave me a heads-up yesterday before announcing it (thanks!).
> 
> Here are the values that I found:
> 
> Quickplay, use #                                              : "quickplay_#"
> Quickplay Beta/MvM Quickplay                  : "matchmaking"
> Server Browser - Internet Tab                 : "serverbrowser_internet"
> Server Browser - Favorites Tab                        : 
> "serverbrowser_favorites"
> Server Browser - History Tab                  : "serverbrowser_history"
> Server Browser - LAN Tab                              : "serverbrowser_lan"
> Server Browser - Friends Tab                  : "serverbrowser_friends"
> Console                                               : ""
> steam://connect URL                                           : "steam"
> Join Off of Friend                                            : "steam"
> Redirect Prompt                                                       : 
> "redirect"
> 
> I will be releasing a full-feature analytics plugin in the coming days which 
> displays detailed information on a number of factors of connecting players, 
> including connection method.
> 
> 
> Dr. McKay
> www.doctormckay.com
> 
> 
>> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn <[email protected]> 
>> wrote:
>> Several server operators have requested the ability to know how their 
>> clients are connecting to their server.  The latest TF update added a new 
>> client convar, cl_connectmethod, that contains a string value that indicates 
>> how the client connected to your server.  It’s sent in the same way as 
>> cl_rate and others, and a plugin should be able to access this information.  
>> It will be empty if joined directly through a console “connect” command.  I 
>> apologize that I don’t have the list of values at hand, but I’m sure some 
>> helpful server operator or plugin author will post the list of codes that 
>> are sent.
>> 
>>  
>> 
>> Please be aware that the field is not secure, and the work required to 
>> secure it is not trivial.  Without too much effort a client could send you 
>> pretty much any string they want.  So this is best used for general 
>> reporting purposes and understanding where your players are coming from, not 
>> to treat players differently based on how they connect.
>> 
>>  
>> 
>> This is a Source engine change, so it will be available in CS:S, DoD:S, and 
>> HL2:DM in the next update for those games.
>> 
>> 
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