Thanks for that Dr. McKay :)
On 12 November 2013 21:07, Doctor McKay <[email protected]> wrote: > That's already what it's doing. Someone is building an awesome web panel > to view the stats in a pretty fashion, as well. I'll post a link here when > it's released. > > > Dr. McKay > www.doctormckay.com > > > On Tue, Nov 12, 2013 at 4:05 PM, Cody Woodson < > [email protected]> wrote: > >> Awesome! MySQL support for the plugin would be great. >> >> Sent from my iPhone >> >> On Nov 12, 2013, at 12:29 PM, Doctor McKay <[email protected]> wrote: >> >> Fletcher gave me a heads-up yesterday before announcing it (thanks!). >> >> Here are the values that I found: >> >> Quickplay, use # : "quickplay_#" >> Quickplay Beta/MvM Quickplay : "matchmaking" >> Server Browser - Internet Tab : "serverbrowser_internet" >> Server Browser - Favorites Tab : "serverbrowser_favorites" >> Server Browser - History Tab : "serverbrowser_history" >> Server Browser - LAN Tab : "serverbrowser_lan" >> Server Browser - Friends Tab : "serverbrowser_friends" >> Console : "" >> steam://connect URL : "steam" >> Join Off of Friend : "steam" >> Redirect Prompt : "redirect" >> >> I will be releasing a full-feature analytics plugin in the coming days >> which displays detailed information on a number of factors of connecting >> players, including connection method. >> >> >> Dr. McKay >> www.doctormckay.com >> >> >> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn < >> [email protected]> wrote: >> >>> Several server operators have requested the ability to know how their >>> clients are connecting to their server. The latest TF update added a new >>> client convar, cl_connectmethod, that contains a string value that >>> indicates how the client connected to your server. It’s sent in the same >>> way as cl_rate and others, and a plugin should be able to access this >>> information. It will be empty if joined directly through a console >>> “connect” command. I apologize that I don’t have the list of values at >>> hand, but I’m sure some helpful server operator or plugin author will post >>> the list of codes that are sent. >>> >>> >>> >>> Please be aware that the field is not secure, and the work required to >>> secure it is not trivial. Without too much effort a client could send you >>> pretty much any string they want. So this is best used for general >>> reporting purposes and understanding where your players are coming from, >>> not to treat players differently based on how they connect. >>> >>> >>> >>> This is a Source engine change, so it will be available in CS:S, DoD:S, >>> and HL2:DM in the next update for those games. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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