Thanks for that Dr. McKay :)

On 12 November 2013 21:07, Doctor McKay <[email protected]> wrote:

> That's already what it's doing. Someone is building an awesome web panel
> to view the stats in a pretty fashion, as well. I'll post a link here when
> it's released.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Tue, Nov 12, 2013 at 4:05 PM, Cody Woodson <
> [email protected]> wrote:
>
>> Awesome!  MySQL support for the plugin would be great.
>>
>> Sent from my iPhone
>>
>> On Nov 12, 2013, at 12:29 PM, Doctor McKay <[email protected]> wrote:
>>
>> Fletcher gave me a heads-up yesterday before announcing it (thanks!).
>>
>> Here are the values that I found:
>>
>> Quickplay, use # : "quickplay_#"
>> Quickplay Beta/MvM Quickplay : "matchmaking"
>> Server Browser - Internet Tab : "serverbrowser_internet"
>> Server Browser - Favorites Tab : "serverbrowser_favorites"
>> Server Browser - History Tab : "serverbrowser_history"
>> Server Browser - LAN Tab : "serverbrowser_lan"
>> Server Browser - Friends Tab : "serverbrowser_friends"
>> Console  : ""
>> steam://connect URL : "steam"
>> Join Off of Friend : "steam"
>> Redirect Prompt : "redirect"
>>
>> I will be releasing a full-feature analytics plugin in the coming days
>> which displays detailed information on a number of factors of connecting
>> players, including connection method.
>>
>>
>> Dr. McKay
>> www.doctormckay.com
>>
>>
>> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn <
>> [email protected]> wrote:
>>
>>>  Several server operators have requested the ability to know how their
>>> clients are connecting to their server.  The latest TF update added a new
>>> client convar, cl_connectmethod, that contains a string value that
>>> indicates how the client connected to your server.  It’s sent in the same
>>> way as cl_rate and others, and a plugin should be able to access this
>>> information.  It will be empty if joined directly through a console
>>> “connect” command.  I apologize that I don’t have the list of values at
>>> hand, but I’m sure some helpful server operator or plugin author will post
>>> the list of codes that are sent.
>>>
>>>
>>>
>>> Please be aware that the field is not secure, and the work required to
>>> secure it is not trivial.  Without too much effort a client could send you
>>> pretty much any string they want.  So this is best used for general
>>> reporting purposes and understanding where your players are coming from,
>>> not to treat players differently based on how they connect.
>>>
>>>
>>>
>>> This is a Source engine change, so it will be available in CS:S, DoD:S,
>>> and HL2:DM in the next update for those games.
>>>
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