That's already what it's doing. Someone is building an awesome web panel to
view the stats in a pretty fashion, as well. I'll post a link here when
it's released.


Dr. McKay
www.doctormckay.com


On Tue, Nov 12, 2013 at 4:05 PM, Cody Woodson <
[email protected]> wrote:

> Awesome!  MySQL support for the plugin would be great.
>
> Sent from my iPhone
>
> On Nov 12, 2013, at 12:29 PM, Doctor McKay <[email protected]> wrote:
>
> Fletcher gave me a heads-up yesterday before announcing it (thanks!).
>
> Here are the values that I found:
>
> Quickplay, use # : "quickplay_#"
> Quickplay Beta/MvM Quickplay : "matchmaking"
> Server Browser - Internet Tab : "serverbrowser_internet"
> Server Browser - Favorites Tab : "serverbrowser_favorites"
> Server Browser - History Tab : "serverbrowser_history"
> Server Browser - LAN Tab : "serverbrowser_lan"
> Server Browser - Friends Tab : "serverbrowser_friends"
> Console  : ""
> steam://connect URL : "steam"
> Join Off of Friend : "steam"
> Redirect Prompt : "redirect"
>
> I will be releasing a full-feature analytics plugin in the coming days
> which displays detailed information on a number of factors of connecting
> players, including connection method.
>
>
> Dr. McKay
> www.doctormckay.com
>
>
> On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn <
> [email protected]> wrote:
>
>>  Several server operators have requested the ability to know how their
>> clients are connecting to their server.  The latest TF update added a new
>> client convar, cl_connectmethod, that contains a string value that
>> indicates how the client connected to your server.  It’s sent in the same
>> way as cl_rate and others, and a plugin should be able to access this
>> information.  It will be empty if joined directly through a console
>> “connect” command.  I apologize that I don’t have the list of values at
>> hand, but I’m sure some helpful server operator or plugin author will post
>> the list of codes that are sent.
>>
>>
>>
>> Please be aware that the field is not secure, and the work required to
>> secure it is not trivial.  Without too much effort a client could send you
>> pretty much any string they want.  So this is best used for general
>> reporting purposes and understanding where your players are coming from,
>> not to treat players differently based on how they connect.
>>
>>
>>
>> This is a Source engine change, so it will be available in CS:S, DoD:S,
>> and HL2:DM in the next update for those games.
>>
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