That's already what it's doing. Someone is building an awesome web panel to view the stats in a pretty fashion, as well. I'll post a link here when it's released.
Dr. McKay www.doctormckay.com On Tue, Nov 12, 2013 at 4:05 PM, Cody Woodson < [email protected]> wrote: > Awesome! MySQL support for the plugin would be great. > > Sent from my iPhone > > On Nov 12, 2013, at 12:29 PM, Doctor McKay <[email protected]> wrote: > > Fletcher gave me a heads-up yesterday before announcing it (thanks!). > > Here are the values that I found: > > Quickplay, use # : "quickplay_#" > Quickplay Beta/MvM Quickplay : "matchmaking" > Server Browser - Internet Tab : "serverbrowser_internet" > Server Browser - Favorites Tab : "serverbrowser_favorites" > Server Browser - History Tab : "serverbrowser_history" > Server Browser - LAN Tab : "serverbrowser_lan" > Server Browser - Friends Tab : "serverbrowser_friends" > Console : "" > steam://connect URL : "steam" > Join Off of Friend : "steam" > Redirect Prompt : "redirect" > > I will be releasing a full-feature analytics plugin in the coming days > which displays detailed information on a number of factors of connecting > players, including connection method. > > > Dr. McKay > www.doctormckay.com > > > On Tue, Nov 12, 2013 at 2:02 PM, Fletcher Dunn < > [email protected]> wrote: > >> Several server operators have requested the ability to know how their >> clients are connecting to their server. The latest TF update added a new >> client convar, cl_connectmethod, that contains a string value that >> indicates how the client connected to your server. It’s sent in the same >> way as cl_rate and others, and a plugin should be able to access this >> information. It will be empty if joined directly through a console >> “connect” command. I apologize that I don’t have the list of values at >> hand, but I’m sure some helpful server operator or plugin author will post >> the list of codes that are sent. >> >> >> >> Please be aware that the field is not secure, and the work required to >> secure it is not trivial. Without too much effort a client could send you >> pretty much any string they want. So this is best used for general >> reporting purposes and understanding where your players are coming from, >> not to treat players differently based on how they connect. >> >> >> >> This is a Source engine change, so it will be available in CS:S, DoD:S, >> and HL2:DM in the next update for those games. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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