This evening I started to "study" hbqt and I started from the sample code I found on trolltech site... they are very basic samples based on qt3 but so simple that they are still valid. I converted sample 1 in a few minutes... just pay attention to constructor that in Harbour is not overloaded... QPushButton hello( "Hello world!", 0 ); hello.resize( 100, 30 ); becomes hello := QPushButton():new( ) hello:setText( "Hello, World!" ) hello:resize( 100,30)
Sample 2 adds a "connect" and it becomes a bit more complicated: QPushButton quit( "Quit", 0 ); quit.resize( 75, 30 ); QObject::connect( &quit, SIGNAL(clicked()), &a, SLOT(quit()) ); I translated to quit := QPushButton():new( ) quit:setText( "Quit!" ) quit:resize( 100,30) QT_SLOTS_CONNECT( s_slots, quit, "clicked()", {|| MsgInfo( "pressed" ) } ) and it works... but I had to define and initialize s_slots and there is no 1:1 match with QObject::connect ( I also added a MsgInfo function, of course) So I started to ask myself the necessity to have s_slots and s_events (whatever you call them) defined and handled by the programmer. And (I understand that QT_SLOTS_CONNECT has a more powerfull syntax since it doesn't require you to create SLOT handlers in objects) was thinking about the correct way to translate the line QObject::connect( &quit, SIGNAL(clicked()), &a, SLOT(quit()) ); in harbour/Qt ... Thanks, Francesco _______________________________________________ Harbour mailing list (attachment size limit: 40KB) Harbour@harbour-project.org http://lists.harbour-project.org/mailman/listinfo/harbour