My OpenVG go wrapper uses TTF files:  See: github.com/ajstarks/openvg


On Wednesday, April 19, 2017 at 8:57:53 PM UTC-4, saif wrote:
>
> have found that you can do TTF to OpenVG.
> but not sure how gl on go mobile will render slant lines for W.
>
> if you happen to know this is not the ideal way, please suggest. thanks.
>
> On Tuesday, April 18, 2017 at 1:02:02 PM UTC+8, saif wrote:
>>
>> Hi,
>>
>> I like to ask for your suggestions.
>>
>> I found a nice project, and was trying to modify them but got stuck with 
>> fonts.
>> (github.com/dskinner/material)
>>
>> I like the fonts to be configurable, but when I tried to parse the fonts 
>> at runtime, it seems slow.
>>
>> The idea from the example is to preparse fonts with 72 fontsize, then 
>> create a a texture to be rendered.
>> Is there a better way to do this?
>>
>>
>> Thanks,
>> S
>>
>>
>>
>>

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