My OpenVG go wrapper uses TTF files: See: github.com/ajstarks/openvg
On Wednesday, April 19, 2017 at 8:57:53 PM UTC-4, saif wrote: > > have found that you can do TTF to OpenVG. > but not sure how gl on go mobile will render slant lines for W. > > if you happen to know this is not the ideal way, please suggest. thanks. > > On Tuesday, April 18, 2017 at 1:02:02 PM UTC+8, saif wrote: >> >> Hi, >> >> I like to ask for your suggestions. >> >> I found a nice project, and was trying to modify them but got stuck with >> fonts. >> (github.com/dskinner/material) >> >> I like the fonts to be configurable, but when I tried to parse the fonts >> at runtime, it seems slow. >> >> The idea from the example is to preparse fonts with 72 fontsize, then >> create a a texture to be rendered. >> Is there a better way to do this? >> >> >> Thanks, >> S >> >> >> >> -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.