Hi, I like to ask for your suggestions.
I found a nice project, and was trying to modify them but got stuck with fonts. (github.com/dskinner/material) I like the fonts to be configurable, but when I tried to parse the fonts at runtime, it seems slow. The idea from the example is to preparse fonts with 72 fontsize, then create a a texture to be rendered. Is there a better way to do this? Thanks, S -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.