image atlas will assume that all needed fonts will fit in "image.NewRGBA
(image.Rect(0, 0, 1024, 1024))", right?
can i can call loadglyph(), when when a rune is needed? or should i call 
LoadGlyphs() with all possible runes during initialization?
i think this will be slow, if i will initialize LoadGlyphs() with asian 
texts, right?


On Thursday, April 20, 2017 at 2:52:53 PM UTC+8, Egon wrote:
>
> On Tuesday, 18 April 2017 08:02:02 UTC+3, saif wrote:
>>
>> Hi,
>>
>> I like to ask for your suggestions.
>>
>> I found a nice project, and was trying to modify them but got stuck with 
>> fonts.
>> (github.com/dskinner/material)
>>
>> I like the fonts to be configurable, but when I tried to parse the fonts 
>> at runtime, it seems slow.
>>
>> The idea from the example is to preparse fonts with 72 fontsize, then 
>> create a a texture to be rendered.
>> Is there a better way to do this?
>>
>
>>
>> Thanks,
>> S
>>
>
> Create a glyph or text atlas invalidating, updating, paging it as needed.
>
> For a basic glyph atlas 
> https://gist.github.com/egonelbre/fbbf4651a4f75f8450fd4fc2244c283f -- you 
> can of course use multiple pages and use better layouting algorithm to 
> preserve memory.
>

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