Pacho Ramos:
> 
> What kind of games packages does he want to maintain in a "strictly"
> way? Maybe one way to cooperate would be to have two herds:
> - games-base (or similar) -> the more "stricter" and the one Mr_Bones
> would likely still prefer to handle himself. It would take care of
> central libs related with games
> - games-extra (or...) -> a bit less strict in terms of accepting other
> team members or similar.
> 

I don't see how that is a solution. Mr_Bones_ is collaborative if you
bother him long enough on IRC. That's not the thing.

I meant that there is no _team_. And there seems to be very little
interest to improve that.

After all, vapier is the lead. And the lead is responsible for managing
the team.

I could make a list of things that didn't get much attention from him:
* joining requests
* review requests for non-trivial libraries like SDL2
* review requests for games.eclass changes
* review request for games-bin.eclass
* RFC about an official games overlay
* growing number of games overlays which means people stopped caring to
contribute via bugzilla (yes, that's a problem the project has to fix)
* growing number of developers who are uninterested to work with the
team, probably because of lack of communication (a single person on IRC
is not enough, mails to games@ are widely ignored)
...

Vapier responds when he feels like it, when something catches his
attention. But he doesn't follow games stuff on a regular basis anymore,
probably because his focus has shifted. And that happens, sure.

Therefor I'm not really interested in decisive council intervention
here. We already did that and it failed, IMO.

But I'd appreciate if the games project can:
* reconsider who currently has the time and capacity to be an
appropriate lead
* make the team more open to collaboration from devs
* make the team more open to collaboration from users (e.g. via an
official games overlay on github... bugzilla sucks)
* respond to joining requests
* discuss possible solutions to known eclass problems openly

If they miss the opportunity to improve these things, then we will
likely see that more people will start to ignore the games project. And
that's an even worse situation.

Anyway, this thread certainly has several points. One is just the
eclass, the other is the project behind it. I'd suggest to focus on the
latter first, maybe the former will be easier to fix then instead of
forcing anarchy-rage by council decision or something like that.

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