Hi folks, Sebastian told me about the problem of not being able to render the logo in recent blender versions. So this is were I stepped in: I tried it and used the geometries from the old .blender file, and the yellowish reflecting image.
Problem was to recreate the exact representation of the original logo, by new means of rendering and relighting. I tried to solve them by creating a new material for the g and carefully adjusting the parameters. Also I added a new modifier for the geometry to get rid of the ugly seam at the sharp edge. (This does not modify the geometry, only the rendering of it) However, here are my preliminary results: - the modified .blend-file[1] (tested with blender 2.57b) - new rendered logo image [2] - original logo image (for comparison)[3] What do you think? Greetings, Mario. [1] http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.blend;hb=master [2] http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal.png;hb=images [3] http://git.goodpoint.de/?p=g-metal-blend.git;a=blob_plain;f=g-metal-orig.png;hb=images