>>>>> On Fri, 29 Apr 2011, Michał Górny wrote:

>> Among the options I see is the following:
>> 
>>  A) Find out how to render g-metal.blend with recent Blender
>>     (2.57b at best) to give pixel-identical results to Blender 2.04.
>>     Needs an advanced Blender user ideally.
>> 
>>  B) Port Blender 2.26 to a recent version of Python.
>> 
>> Are there any other options?

Could you bisect Blender to find out why it doesn't work with the new
version?

> Maybe it's time to make the SVG variant the official logo, and leave
> the blender file as a historical variant.

The Blender variant looks better though, especially at high
resolutions.

Ulrich

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