>>>>> On Fri, 29 Apr 2011, Michał Górny wrote: >> Among the options I see is the following: >> >> A) Find out how to render g-metal.blend with recent Blender >> (2.57b at best) to give pixel-identical results to Blender 2.04. >> Needs an advanced Blender user ideally. >> >> B) Port Blender 2.26 to a recent version of Python. >> >> Are there any other options?
Could you bisect Blender to find out why it doesn't work with the new version? > Maybe it's time to make the SVG variant the official logo, and leave > the blender file as a historical variant. The Blender variant looks better though, especially at high resolutions. Ulrich