On Fri, 29 Apr 2011 02:29:42 +0200 Sebastian Pipping <sp...@gentoo.org> wrote:
> Gentoo's official logo originates from a Blender file [1] created by > Daniel Robbis over 8 years ago. He used Blender 2.04 and Python 1.6 > at that time. > > When rendering that .blend file with Blender 2.49b (or a more recent > version), Blender does not apply the reflection texture needed [2] to > give the metal look that you know. I don't know why that is. All I > know is that Blender does find the file: it's not about the location. > > [...] > > Among the options I see is the following: > > A) Find out how to render g-metal.blend with recent Blender > (2.57b at best) to give pixel-identical results to Blender 2.04. > Needs an advanced Blender user ideally. > > B) Port Blender 2.26 to a recent version of Python. > > Are there any other options? Maybe it's time to make the SVG variant the official logo, and leave the blender file as a historical variant. -- Best regards, Michał Górny
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