I can, maybe?, see having to look up a phrase or secret word in the documentation as a means of piracy prevention, but I would rather be able to play a game after reading the documentation on how to operate the controls of a game, without having to look up solutions in that documentation. For example, I play chess using my own brain rather than having to look up what would be the best move in this case, or worse, having to look through documentation that gives you the solution. To me, having to look up the solution to a puzzle is having been defeated.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, January 30, 2013 12:30 PM
Subject: Re: [Audyssey] If games was: Fast paced games


Hi Dark,

Well, I thought I would just point out that my biggest problem with
the Infocom games were those where I had to view the original
documentation. I didn't seem to have much of a problem with solving
the standard puzzles. Especially, when and where the solution seemed
obvious.

For example, in Arthur  when you enter the kitchen there is a locked
cupboard you have to open but you cant find the key. This bird begins
jabbering at you. Well, if you went to Merlin's cave you can just
change into a bird and talk to the bird in the cage who tells you how
to get the key. I feel that was a logical enough puzzle to figure out
and doesn't need much thought power.

What stuck me for a long time is trying to get the secret phrase to
enter and leave the castle since it is found in the Book of Hours if
I'm not mistaken. I had to go online find a text copy, which
unfortunately I no longer have, and look it up every time I wanted to
enter and leave the castle area.. That use to drive me crazy, because
I couldn't just play the game. I had to have the docs handy when
playing.

On 1/30/13, dark <[email protected]> wrote:
Hi tom.

I didn't realize myself that those sorts of things were actually deliberate

antipiracy, since generally what would happen is I'd look them up on a
walkthru or invisiclue and assume they were part of the game that I missed
(this happened in hitchhikers).

generally though the puzzles I ended up stuck on were much more simple, for

example in zork 1 I could never get that gold bar in the echoing room near
the waterfall that basically made every command of yours echo rather than
executing them, which I am pretty sure was simply an annoying logic puzzle
type of affect again rather than an antipiracy protection.

I'd imagine these days there is so much available on the infocom games such

protections would be well documented, though it is a little bit of a pest to

know that there are! some insoluable puzzles who's anwser you'd have to look

up on the net.

Beware the Grue!

Dark.

Beware the Grue!

Dark.
-----


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to