Hi Ibrahim.
I actually use winfrotz anyway sinse I find that the screen layout is a
little more friendly to supernova than filfre, plus of course winfrotz will
play dat and zip files like Arthur.
As far as superhero games, well I didn't play Earth and sky because I have a
thing about superheroes, indeed I personally am less a fan of that genre (I
find the current thing with so many superhero films, most of which have the
same plot less than enspiring). With earth and sky though I played Paul
Obrian's wearing the claw which I enjoyed (again, great for logical
puzzles), and his game lash which was a fantastic semi historical scifi
robotic adventure and one of the best if games I've played, so thought I'd
try his others and very much enjoyed them, particularly with the puzzles
involving combat.
futureboy I only ever played the demo version of to write the entry for
audiogames.net, I didn't particularly try more of it, though it did look an
interesting game especially with the sounds and music added.
As to 1893, that's not one I've heard of unfortunately.
I have not played any of Emily short's other games, mostly because her
articals on if and literature and indeed the descriptions of her other
titles didn't appeal to me as much, (particularly since I am a little
suspicious of her brand of feminism). With pytho's mask however, I was
interested to try the game primarily because it relied upon it's
conversations for it's puzzles, rather than being exclusively an object
manipulation affair as in most if, which was an idea I rather liked, so I
gave that one a try and was rather impressed with the game.
I always meant to try Short's game galatea because it was said to feature
the same sort of conversational style but to a greater extent.
Btw, some games that make a very good use of this style of gameplay,
(especially if you like murder mysteries), are the inspector cindy games
from http://www.7128.com/getgames.html#inspectorCyndiGames these are stand
alone programs rather than written in an if language, but feature some
highly atmospheric music and sound, as well as video clips with voice. The
entire game involves wandering around to various locations talking to
different characters about a given mystery, and then trying to solve the
mystery at the end.
unfortunately demos are not available anymore, but the games are
comparatively inexpensive and if you enjoy murder mystery and conversational
style interactive story games I'd distinctly recommend giving them a try.
Beware the Grue!
Dark.
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