Well as I've often said I'd be the first to desire more elaborate and full featured titles, which is another reason I wouldn't support piracy of audio games.

My point as regards demos wasn't so much that the current 15 day demos had to stay, or things had to be the same, merely that having no way to play a game before committing financially to it is not a good state of affairs, especially in the current financial climate and given the fact that there are now actually a lot more accessible games around than there used to be, albeit they're still a drop in the ocean compared to mainstream games.

What method Draconis chooses for a trial system is quite flexible. For example, I wouldn't mind if instead of demos, Draconis had paid downloads and some sort of 7 day return policy, (say the software expired after 7 days if not registered), since then if someone did! buy a game they didn't enjoy, they could always get their cash back.

My point was simply that having no demos would be a bad situation.

btw, I actually disagree on the community staying the same. 7 years ago when I first started on audio games, the main developers were gma, draconis, bsc, vip gameszone and lworks.

Some of those are still selling games, but only three are actively still developing, gma, draconis and Lworks, and even among those three some have been pretty quiet for long periods.

Aprone, Shard Workshop, and probably most completely blastbay have very much changed things, and there are also now many smaller developers such as Dragon aps and Pontes games who produce some quite high quality but often less ambicious projects.

things have actually changed quite a bit over the last three years particularly, indeed these days the bar is a good bit higher and there are far more people experimenting, not to mention a lot of new developers specifically aimed at ios and some very high quality games on that platform.

what really showed this to me was super Egghunt plus. even 4 years ago, this would have had a major impact on the community and been regarded as a pretty revolutionary title. Now, while it is a solid and well designed game, it is not regarded as the pinacle of achievement, simply because things have progressed.

Beware the Grue!

Dark.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to