Adding to what Tom says here, Apple's business model is much different from Microsoft's. While you are restricted to running OS X on Mac hardware, one of the reasons is because Apple virtually gives away its OS. In a way, it is their own form of registration. If you have Apple hardware, that gives you the license to run the OS. OS X usually costs about $20, making it far more affordable than something like Windows, and the vast majority of users will stay current.
There is, of course, the added benefit that, like game consoles, many mobile devices, etc, by limiting the variations of hardware that the software may be run on to a finite number, you can greatly improve stability. This is why Mac OS X is so much more stable than just about anything else comparable out there. (Microsoft is starting to take this approach with Windows Phone. It limits the variations of hardware permitted by companies licensing the OS in an attempt to improve consistency and stability.) LIke most things in life, there are trade offs. I happen to prefer the trade offs Apple has chosen to make over those of other platforms. And while OS X itself is restricted in its use, the Darwin base upon which it is built is open sourced. Apple has done an exemplary job of finding a balance between commercial and open source. On Jan 21, 2013, at 4:38 AM, Thomas Ward <[email protected]> wrote: > Hi Shaun, > > Well, here is the rub with that approach. > > One, it is not legal to run Mac OS on none Apple hardware. that is to > say if a person installs Mac OS on an HP, Gateway, Del, whatever that > is a violation of the end user license agreement so isn't legal. > Assuming a person gets it running at all. > > Two, Mac OS needs a genuine Intel processor. If a person like me is > running an AMD64 processor Mac OS won't run on the PC because it is > not a genuine Intel processor.. Its an AMD processor. So right there > anyone running AMD based PCs is screwed. > > So while it is possible to get Mac OS up and running on a PC through a > virtual machine or running natively on the hardware its not that > simple and straight forward. Even if someone successfully overcomes > the hardware issues its not strictly legal since Apple has one of the > most restrictive end user license agreements around regarding how > their software is distributed and used on non-Apple approved hardware. > As a developer I couldn't legally use that approach myself. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
