well automatic key replacements will be good but
then having static keys means your users can load
everything on any box there is the piracy issue though.
cds, well I guess I understand it, loads of stuff
is downloaded these days anyway.
At 05:21 AM 1/20/2013, you wrote:
Hi Dark,
We hope to produce games, in time, that are much
more elaborate and wider in scope, much like the video games you mention.
It will be tough to justify putting that much
effort into titles unless piracy can be curbed
and the community accepts that things may need
to change in order to get more elaborate titles.
Every time there is any hint of change, there
are those in the community who want to hit the
breaks and try to prevent the industry from
moving forward. Cases in point are when we
stopped offering registration key replacements,
stopped offering CD's, or even contemplated that
perhaps the time for demos may have run its
course. We got hate mail over the change of menu
music in ChangeReaction back in 2006, when we
decided to stop using the copyrighted material
James had used in the game. Insanity. Overreact
much? Talk about a change reaction
LOL.
The sheer volume of sales in the mainstream
video game market is not the only reason why
that market gets elaborate titles. Plenty of
small and indy developers produce some very high
quality games. Some are even able to carve out a
living doing it, despite fierce competition from the big boys.
In part, this is because they have experimented
and found new ways of doing business that, in
the end, is beneficial to both the gamers and the developers.
We may have come up with a solution to the demo
situation
something we are going to be
discussing in depth tomorrow
but it is not going
to be the same as it has been. I have no doubt
that many will voice their displeasure at change once more.
In looking around the industry, I don't see that
it has changed radically in the last decade.
Some old debs are still around. Some new ones
have come on the scene. There are a few new
things here and there. Call us overly ambitious
if you will, but we're going to do what we can
to, eventually, move this industry forward.
On Jan 19, 2013, at 9:37 AM, "dark" <[email protected]> wrote:
> Hi Sarah.
>
> I agree. The first game I bought was shades
of doom, and it is still! a game I stick on
occasionally for a quick blast, even though i
bought it nearly 7 years ago now, that is very
different from the pizza it I ate last night which is now (mostly), gone.
>
> As to mainstream games, you make a good point
there too, and I certainly know plenty of
people who do not buy games upon first release,
but tend to wait and see what their friends or
reviews say, indeed some people at my rp group
tend to borrow games from friends before bomitting cash.
>
> It is also worth noting that often with
mainstream games, the games are so long that
even if a player does not like particular
segments or aspects of the game, there is very much more that they will! like.
>
> For example, my brother was not a fan of the
structure in final fantasy 13, because unlike
other final fantasy games it did not provide
the ability to wander around the world and
explore until you got to nearly the very end of
the game, and also it rewarded people for
quick, aggressive playing that gambles heavily
on the odds to win rather than the more
tactical and highly prepared but sure to win style my brother prefers.
>
> All this being said however there was a great
deal in the game he did! enjoy, including the
plot and characters, as well as the setting and
certain aspects of the equip and party system,
and he'd thus be quite likely to buy another ff
game for those aspects despite his dislike of several things in 13.
>
> Audio games however are never so wide or
diverse in this way and odds are if you don't
like certain aspects of them at the start,
other aspects won't change your mind later on
because with allowances for difficulty changing
and so on, even a game like Entombed has a
similar gameplay and style at the start to what it does at the end.
>
> Beware the Grue!
>
> Dark.
>
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