Hi Tom, With a game like Football though, you have to be careful that the brits among us don't get confused, which is exactly why I don't play jims football game - I don't dislike it in any way, but I simply can't get to grips with it. -----Original Message----- From: Gamers [mailto:[email protected]] On Behalf Of Thomas Ward Sent: 18 October 2012 01:17 To: Gamers Discussion list Subject: Re: [Audyssey] Text Verses TTS Output
Hi Dark, I see your point. Although, that only really applies to certain games. I agree that for Chess, Checkers, Battleship, etc it would be easier to understand the layout by being able to arrow to the square on the board and having it automatically anounced out loud. At the moment though I was thinking more of a game like football. In a game like that you would simply have a list of plays and would choose one from the list. After you select one, say short pass, all we need is a little text box to appear with amessage like this. "Jon Matthews steps back to pass. He throws the ball into the air and Mike Spiner catchesit on the run. Spiner is tackled at the 36yard line. Its a gain of 6 yards on that play." In a game like that TTS support is welcome but unnecessary. We can do with just standard text output. The real issue is weather people would like to be able to arrow up and down through menus or would be satisfied with typing in the number of the play and pressing enter. Both are easy to do, but I have a feeling most Windows users would prefer being able to arrow up and down through a menu of options rather than type in the number of the play. Cheers! On 10/17/12, dark <[email protected]> wrote: > Hi tom. > > I have no objection at all to reading a screen of text input as you will > gather from my playing of smugglers and eamon. That being said, i can see > instances even in traditional type games ehre that sort of system wouldn't > work. > > take battleships or concentration, (better known as brainiac). > > Even if you had text output say a1 miss, a3 hit on cruser, etc, and > inserted a hole bunch of review commands to tell the player the coordinates > > of what ships he/she had hit, that still does not give the same spacial > > information as just hitting arrows to move a speaking curser around and > having points spoken as you come to them, at least I find not for me. > > for instance, I might want to hit b2 then c2 in battleships to cover a wide > > possibllity. Lter on I might forget which squares I'd shot and how much > space betwene them, however simply going to a2 and then hitting right twice > > I'd know there was one square betwene I hadn't shot at. > > I don't know why, but this makes a major difference in my spacial > comprehention. > > Even with less complicated games such as hearts, I rather like the feature > that spoonbill's hearts and che's both have of using keys to cycle through > > your hand one card at a time, where as if it was printed all on screen I'd > have to hear some of the hand and remember. > > Of course, this only applies to games where each turn you are given lots of > > information. Text adventures or choice based games where it's read a > description and react don't have this issue, and a game like destination > mars is quite playable with just reading the screen with a screen reader. > > however, if you have a mind to create games with spacial components and lots > > of info, such as battleships, concentration etc, I'd personally suggest tts > > output just for the extra convenience of game specific keys to speak > information and thus make the players' job of comprehending the game > easier. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. ----- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5337 - Release Date: 10/17/12 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
