Hmmm, you could make the hearing range 60 (as that seems to be a
common range number), and add targeting beeps for weapons with
greater range.
----- Original Message -----
From: Jeremy Kaldobsky <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Tue, 22 Nov 2011 10:29:19 -0800 (PST)
Subject: Re: [Audyssey] Swamp reflections.
You raise an interesting point. The range restrictions were only
added because wild random firing tended to pick off zombies from
across the map in version 1.1b. I don't care for the idea of you
being able to hear a zombie but not reach it with a gun, so I was
going to make each gun fire at least as far as you could hear.
Other than as a way to prevent weapon spamming, I suppose people
aren't going to notice any difference in the gun ranges. If
anyone has any suggestions for making this make more sense, I'm
open to it.
Ok I'm a bit confused then.� If
weapon ranges are going to increase to match
what you hear, then how are they going to be
differentiated?
젨� Chris (whose head is full of goo and who
thus may just be slow.)
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