I don't like the idea of not hearing a zombie if I'm using a pistol. When
using the pistol, I need to be able to track multiple targets at long
distance, so I can plan my stalking to get into range. I've suggested
shift-left-click, as its ergonomically easy given how we play, and it's
close to the firing command so should be easy to remember.
Actually, I've just had a brain wave. Combine the range indicator and sound
alteration concepts. When you hit the range indicator, the sound changes to
reflect your weapon's range. If you're listening to a zombie, and
shift-click, and the zombie sound disappears for a moment, you know it's out
of range. Again, this would also solve the walls problem, feel less like it
sticks out and actually enhance the game feel, or so I think.
Chris Bartlett
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