You raise an interesting point. The range restrictions were only added because wild random firing tended to pick off zombies from across the map in version 1.1b. I don't care for the idea of you being able to hear a zombie but not reach it with a gun, so I was going to make each gun fire at least as far as you could hear. Other than as a way to prevent weapon spamming, I suppose people aren't going to notice any difference in the gun ranges. If anyone has any suggestions for making this make more sense, I'm open to it.
> Ok I'm a bit confused then. If > weapon ranges are going to increase to match > what you hear, then how are they going to be > differentiated? > > Chris (whose head is full of goo and who > thus may just be slow.) --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
