I like this idea, and I will keep it in mind when I brainstorm new missions.
> Hi Jeremy. > > one idea might be to have certain buildings locked by > upgrades, just as games like sim city have. > > obviously the grander your community, the more buildings it > has, and the more settled it's people, the more stuff can be > built. > > now we're getting to building monasteries and the like, i > think we're working up from village to town status, and as > such, town houses would make more sense, afterall frequently > in the 19th century you'd get a couple of families living > together in one larger house, rather than just small one > room cabin affairs that house four people. > > Myself, I'd suggest either A, making certain buildings only > available at larger population sizes, or B, having other > structures such as a town hall which need to be built to > effectively show the status of the growing community and > therefore unlock another round of structures. > > The same could apply to other buildings besides houses too, > either as upgrades or new buildings, like turning your > textile shop to a clothing mill, or your butchers shop to a > slaughter yard. > > Beware the Grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
