That's a pretty good idea, and I will keep it in mind. I've got a few ideas that I think would be cool as multiplayer options, but I'm worried about adding them since it would divide the playerbase. There are only so many people playing multiplayer, the number seems to be growing though, and if there are even only 2 modes that means there is suddenly only half as many people playing each mode. I don't want to thin the players out so much that no mode has enough people to be fun anymore. As the number of online players grows, it will be nice to add new features.
> Ok, it's cool to be able to pass > troops back and forth, but how about a > common enemy pool. In other words, raids you send out > would affect others > playing as well. To balance this, the enemy would > have to be growing all > the time, even when only one person was playing. This > would be hard on > single players, but you could modulate the growth, based on > the levels at > which people were playing the game, so that if three people > were playing on > normal, the enemies would grow more slowly than if three > people were playing > on hard. > > > > This makes cooperative play even more interesting, since it > demands that > everyone participate in raiding in order to keep everyone > safe. > > > > Looking forward to trying out the 2.0 version. > > > > > Chris Bartlett --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
