I also agree with this. I played games before I lost my sight and while
that was the nintendo ages past. I still want games like the ones that are
out currently. The more in depth and realistic the more likely I will be to
play.
So Tom, you have my vote to continue with your games. smiles
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
----- Original Message -----
From: "Shadow Dragon" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 24, 2009 8:23 PM
Subject: Re: [Audyssey] mota demo
I agree completely. Count me among the gamers who want to see more complex
games. As I said before, the only time I fight realism is when it detracts
from either difficulty or challenge factor. I both play mainstream games,
mostly one on one fighting, and have watched my brother play several
mainstream games, everything from FPS to RPG. I agree we need more games
like that. More games with advanced physics and power behind the engine. We
have some good audiogames as it stands now, but there are still genres
either left uncovered or that have games, but not nearly to the advanced
stage that modern gaming has come to. But I realize that most of the
audiogame developers are one man teams, and I respect that. Even so, given
the advancement audiogaming has made over the past few years, I'll be
looking forward to more advanced games in the future.
--------------------------------------------------
From: "Thomas Ward" <[email protected]>
Sent: Tuesday, February 24, 2009 8:53 PM
To: "Gamers Discussion list" <[email protected]>
Subject: Re: [Audyssey] mota demo
Hi,
That is what my Genesis engine is all about. Using real time physics
moddeling, mathematics, etc to simulate realistic movement, targeting,
and real world spacial orientation is what drives this engine. Only thing
is I think some gamers are put off by the realism expecting something
like they are use to rather than something written along the lines of
what commercial grade companies create. In fact, the Genesis Engine can
do more than you've seen, but since I am currently involved in a
side-scroller we can't take advantage of its more advanced features and
game play. If people are put off now I'm a bit interested how they will
deal with the engine at it's best.
I suppose just something simple as items in a dark room being invisible
is just all a bit new to some. I'm thinking out of the box, or more
precisely more realistic. One thing I hope to do with my Genesis Engine
is bring awareness to blind gamers that we don't have to be stuck with
simple games. We could have games as complex as those our sighted
counterparts play if we just have well trained developers to do it, and
of course the financial backing to get sounds, music, to go with the
programming too.
I don't say this to be disrespectful to my fellow accessible game
developers, but when i showed up on the accessible games scene and saw
what was available I thought to myself I could do better. Plus seeing a
bunch of Space Invader style knock offs, card games, just wasn't my
interest area. I wanted games like those I was beginning to play on the
PC before I went blind, and that is where USA Games is headed. Anyone,
who plays a PS2, PSP, XBox, etc understands those games are usually of a
superior nature.
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