It does fly with me. I would not be swimming with a drawn weapon, as it
takes away a hand used for getting me through the water. A drawn weapon
takes away the use of that hand for anything other than weapon aiming or
firing. Want to climb a rope single handed? Also, there may be times when
you do not want to pick up an item. If they are automatically picked up,
you're going to have to drop those you didn't want to pick up. Which is
more practical and realistic?
---
If guns cause crime, pencils cause misspelled words.
----- Original Message -----
From: "James Dietz" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, February 24, 2009 7:43 PM
Subject: Re: [Audyssey] about torches - Re: mota demo
Guys,
Having a torch which is constantly running out would give the game a
sense of urgency - especially if most of the rooms are dark as Tom
says. Besides... when would you really think to blow out your torch?
In my opinion, this is just another feature the game doesn't need to
be fun (I guess I'm going to have to agree to disagree with Tom about
enter-to-pick-up-stuff). Too many keys and featuresto remember result
in a less fluid and enjoyable experience. Remember the player is
going to be jumping around, killing monsters and scooping treasure.
Are they going to take the time out to remember to blow out their
torch (or hit enter to pick up an item, holster their weapon to jump
over a pit)? Keeping track of such boring figures isn't exciting,
it's tedius. The realism (or ... unrealism for this feature I
suppose) argument doesn't fly with me.
James
On 2/24/09, Phil Vlasak <[email protected]> wrote:
Hi Charles,
You could use t as a toggle to light and put out the torch with
appropriate
sound effects, and control t to tell how much torch life you have left.
----- Original Message -----
From: "Charles Rivard" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, February 25, 2009 12:04 AM
Subject: [Audyssey] about torches - Re: mota demo
This brings up a thought about torches: Could a feature be incorporated
into the game that allows the torch to be blown out, the remainder of
the
torch being saved for later? It could be useful, but how realistic
would
it
be? The cool thing about this feature would be that it is up to your
judgment as to whether you want to do it, as it may fizzle out when you
could really use it, and it might be your only torch. Now, it has
fizzled,
and you're S! O! L!!
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].